Comestibles: Difference between revisions
Jump to navigation
Jump to search
(Removed links to the itembrowser (also listed above, less needed as the page is now shorter).) |
Thepotate0 (talk | contribs) mNo edit summary |
||
(16 intermediate revisions by 5 users not shown) | |||
Line 1: | Line 1: | ||
<noinclude>{{tocr}} | |||
== Lists of comestibles ==</noinclude> | |||
== | |||
* [[Hidden_stats#Thirst|Thirst]] and [[Hidden_stats#Hunger|hunger]] go up by 1 every 5 minutes (50 turns); so a quench of 12 lasts for 1 hour (600 turns). This can be changed by [[Bionics]] such as the [[Recycler Unit]], or [[Mutation|mutations]] such as the [[traits|Light Eater]] trait. | * [[Hidden_stats#Thirst|Thirst]] and [[Hidden_stats#Hunger|hunger]] go up by 1 every 5 minutes (50 turns); so a quench of 12 lasts for 1 hour (600 turns). This can be changed by [[Bionics]] such as the [[Recycler Unit]], or [[Mutation|mutations]] such as the [[traits|Light Eater]] trait. | ||
* Quench MAY be less than zero — salt water and liquor make you thirstier. | * Quench MAY be less than zero — salt water and liquor make you thirstier. | ||
* For rot measurements ('''spoils'''), it is ''hours'' after the item's creation. For most other things (including painkillers), it is measured in turns; 10 turns = 1 minute. | * For rot measurements ('''spoils'''), it is ''hours'' after the item's creation. For most other things (including painkillers), it is measured in turns; 10 turns = 1 minute. | ||
* Actual spoilage time depends on ambient temperature, stopping completely in [[Frozen|Freezing]] temperature. | |||
* Crafted food is created roughly as fresh as the average of all perishable ingredients used (the remaining freshness is rescaled to new spoil time). | |||
* One '''[[Hidden_stats#Stim|stimulation point]]''' lasts for 5 minutes, also comestibles with ''caff'' effect decrease [[Hidden_stats#Fatigue|fatigue]] for 3 points per one stimulation point. | * One '''[[Hidden_stats#Stim|stimulation point]]''' lasts for 5 minutes, also comestibles with ''caff'' effect decrease [[Hidden_stats#Fatigue|fatigue]] for 3 points per one stimulation point. | ||
* '''Fun''' can also depend on traits and mutations. A [[Cannibal|cannibal]] eating [[Human flesh|human flesh]] gets a lot more fun out of eating. | * '''Fun''' can also depend on traits and mutations. A [[Cannibal|cannibal]] eating [[Human flesh|human flesh]] gets a lot more fun out of eating. | ||
* Most '''drinks''' come in containers, and cannot be drunk off the floor. | |||
* Most '''meds''' are capable of dissolving in water, if not held in a watertight container. | |||
* Most '''meds''' have 0 volume and weight.<includeonly> | |||
* '''Prices''' might differ while trading. If a second value is included in the price, this is the price a [[NPC]] trader uses. | |||
* Weight is per unit, so if you find a certain Comestible, it weighs the weight multiplied by the amount of charges plus the weight of any container. | |||
</includeonly><noinclude> | |||
=== Item Browser === | === Item Browser === | ||
You can also check the [http://cdda-trunk.chezzo.com/ Item Browser] for a list of [http://cdda-trunk.chezzo.com/consumibles/drink Drinks], [http://cdda-trunk.chezzo.com/consumibles/food Food] and [http://cdda-trunk.chezzo.com/consumibles/med meds]. | You can also check the [http://cdda-trunk.chezzo.com/ Item Browser] for a list of [http://cdda-trunk.chezzo.com/consumibles/drink Drinks], [http://cdda-trunk.chezzo.com/consumibles/food Food] and [http://cdda-trunk.chezzo.com/consumibles/med meds]. | ||
{{Template:Comestibles}} | |||
There is also a list which has been updated to 0.f-1, [[Comestibles/list | list]], however, seeds are not included | |||
[[Category:Items]] | |||
</noinclude> | |||
== See Also == | |||
=== | |||
* [[Comestible JSON Info]] | |||
Latest revision as of 21:19, 4 December 2021
Lists of comestibles
- Thirst and hunger go up by 1 every 5 minutes (50 turns); so a quench of 12 lasts for 1 hour (600 turns). This can be changed by Bionics such as the Recycler Unit, or mutations such as the Light Eater trait.
- Quench MAY be less than zero — salt water and liquor make you thirstier.
- For rot measurements (spoils), it is hours after the item's creation. For most other things (including painkillers), it is measured in turns; 10 turns = 1 minute.
- Actual spoilage time depends on ambient temperature, stopping completely in Freezing temperature.
- Crafted food is created roughly as fresh as the average of all perishable ingredients used (the remaining freshness is rescaled to new spoil time).
- One stimulation point lasts for 5 minutes, also comestibles with caff effect decrease fatigue for 3 points per one stimulation point.
- Fun can also depend on traits and mutations. A cannibal eating human flesh gets a lot more fun out of eating.
- Most drinks come in containers, and cannot be drunk off the floor.
- Most meds are capable of dissolving in water, if not held in a watertight container.
- Most meds have 0 volume and weight.
Item Browser
You can also check the Item Browser for a list of Drinks, Food and meds.
|
There is also a list which has been updated to 0.f-1, list, however, seeds are not included