Firearms modifications: Difference between revisions

From The Cataclysm: Dark Days Ahead Wiki
Jump to navigation Jump to search
(removed obsolete mods.)
(added verify)
 
(4 intermediate revisions by the same user not shown)
Line 2: Line 2:
'''Modifications''' (or mods) can only be applied to weapons that use the handguns, rifles, submachine guns and shotguns skills. They can modify any parameter of a firearm and/or add new features to it (such as an auxiliary weapon).  
'''Modifications''' (or mods) can only be applied to weapons that use the handguns, rifles, submachine guns and shotguns skills. They can modify any parameter of a firearm and/or add new features to it (such as an auxiliary weapon).  


To use a mod you need to {{k|a}}pply it to the desired weapon, assuming you have at least 1 level in the firearms [[skill]]. A single weapon can only hold '''up to four''' modifications. You can easily check how many mods are attached to a weapon by examining its name: each modification will add a plus (+) sign to it.
To use a mod you need to {{k|a}}pply the mod to attach it to the desired weapon, assuming you have the correct level in the firearms [[skill]]. A single weapon can only hold a limited amount of modifications in each modification slot. Read the description of the weapon. You can easily check how many mods are attached to a weapon by examining its name: each modification will add a plus (+) sign to it. Added plusses don't mean additional damage, just additional mods, a plus can be anything from a sling to an attached grenade launcher.
 
All modifications can be removed at any time by {{k|U}}nloading the gun while empty (so, if the weapon is loaded, you'll have to unload it twice). You can also selectively remove a single mod by (a)ctivating the gun.


All modifications can be removed at any time by {{k|a}}activating the gun, a menu will ask you which mods to remove.


{{verify|the following table is probably a little bit outdated at least for 0.D}}
{{header/gunmods}}
{{header/gunmods}}


{{:.45 caliber retool}}
{{:suppressor}}
{{:suppressor}}
{{:enhanced grip}}
{{:enhanced grip}}
Line 18: Line 17:
{{:gyroscopic stabilizer}}
{{:gyroscopic stabilizer}}
{{:rapid blowback}}
{{:rapid blowback}}
{{:auto-fire mechanism}}
{{:9mm caliber retool}}
{{:.22 caliber retool}}
{{:5.7mm caliber retool}}
{{:4.6mm caliber retool}}
{{:.308 caliber retool}}
{{:.223 caliber retool}}
{{:battle rifle conversion}}
{{:sniper conversion}}
{{:M203}}
{{:M203}}
{{:40mm pipe launcher}}
{{:40mm pipe launcher}}
{{:bayonet}}
{{:underslung shotgun}}
{{:underslung shotgun}}
{{:masterkey shotgun}}
{{:masterkey shotgun}}

Latest revision as of 17:26, 26 March 2019

Modifications (or mods) can only be applied to weapons that use the handguns, rifles, submachine guns and shotguns skills. They can modify any parameter of a firearm and/or add new features to it (such as an auxiliary weapon).

To use a mod you need to apply the mod to attach it to the desired weapon, assuming you have the correct level in the firearms skill. A single weapon can only hold a limited amount of modifications in each modification slot. Read the description of the weapon. You can easily check how many mods are attached to a weapon by examining its name: each modification will add a plus (+) sign to it. Added plusses don't mean additional damage, just additional mods, a plus can be anything from a sling to an attached grenade launcher.

All modifications can be removed at any time by aactivating the gun, a menu will ask you which mods to remove.

Verify (the following table is probably a little bit outdated at least for 0.D)

Name $ V We H S R Sh DB DiB ReB Noi Bst Clip Ammo AAmmo Flags
: suppressor 48 2 510 -4+1 0 -25 0 0% none
: enhanced grip 28 1 113 0-2 -2 0 0 0% none
: barrel extension 40 4 226 +1-6 +5 0 0 0% none
: shortened barrel 32 1 113 0+5 -6 +2 0 0% none
: rifled barrel 22 2 226 -20-10 0 0 -1 0% none
: brass catcher 20 1 114 00 0 0 0 0% none
: gyroscopic stabilizer 68 3 286 -2-2 -8 0 0 -10% none
: rapid blowback 70 0 114 0+3 0 +4 +6 0% none
: M203 65 2 1360 0+2 0 0 0 1 rounds 40mm grenades MODE_AUX
: 40mm pipe launcher 25 5 2080 0+4 0 0 0 1 rounds 40mm grenades MODE_AUX
: underslung shotgun 65 2 1500 0+2 0 0 0 2 rounds shotgun MODE_AUX
: masterkey shotgun 95 2 2600 0+1 0 0 0 4 rounds shotgun MODE_AUX
: rail-mounted crossbow 50 2 1450 00 0 0 0 1 rounds bolts MODE_AUX, STR_RELOAD
: laser sight 68 1 100 0-4 0 0 0 0% none
: improved iron sights 72 0 60 0-2 0 0 0 0% none
: red dot sight 68 1 300 0-5 0 0 0 0% none
: holographic sight 68 2 400 0-6 0 0 0 0% none
: rifle scope 68 3 450 0-8 0 0 0 0% none
: ported barrel 72 2 225 0+1 -4 +6 0 0% none
: ergonomic grip 38 1 125 0-2 -2 0 0 0% none
: adjustable stock 38 2 350 0-2 -2 0 0 0% none
: pistol stock 38 2 350 0-1 -5 0 0 0% none