Magiclysm: Difference between revisions

From The Cataclysm: Dark Days Ahead Wiki
Jump to navigation Jump to search
(Added the Spellbooks to the article)
(Continuing edits)
 
(19 intermediate revisions by 4 users not shown)
Line 1: Line 1:
Magiclysm is a in-progress [[Gameplay_Mods|mod]] available in the current experimental version of C:DDA (introduced {{InlineVer|0.E}}). It adds plenty of fantasy elements incompatible with the base game, such as a spell system and some ''Dungeons and Dragons''- inspired monsters. Planned updates include the addition of supernatural dungeons filled with magical dangers, as well as loot.
Magiclysm is a in-progress [[Gameplay_Mods|mod]] introduced in {{InlineVer|0.E}}. It adds plenty of fantasy elements incompatible with the base game, such as a spell system and some ''Dungeons and Dragons''-inspired monsters. Planned updates include the addition of supernatural dungeons filled with magical dangers, as well as loot.


== Spell System ==
== Spell System ==
Spells can be learned from spellbooks (see [[#Magiclysm_Spellbooks|below]]), which have multiple spells, and scrolls, which have a single spell. (Scrolls are '''NOT''' single-use items.)


Studying spells raises the [[Spellcraft]] skill and gives experience to level the studied spell. Casting a spell awards experience towards leveling that spell. but doesn't raise the Spellcraft skill. Each spell level awards specific bonuses to that spell (such as extra damage, range, duration, area of effect, mana cost, etc.).
Studying spells raises the [[Spellcraft]] skill and gives experience to level the studied spell. Casting a spell awards experience towards leveling that spell. but doesn't raise the Spellcraft skill. Each spell level awards specific bonuses to that spell (such as extra damage, range, duration, area of effect, mana cost, etc.).


The Spellcraft skill is relevant for (magical) crafting and to reduce the chance of failing spellcasting.
The Spellcraft skill is relevant for (magical) crafting and to reduce the chance of spellcasting failure.


Each spell has a set "difficulty", which is in its in-game description. The difficulty is important in determining the chance of spell failure and up to what level the Spellcraft skill can be trained by studying that spell.
Each spell has a set "difficulty", which is in its in-game description. The difficulty is important in determining the chance of spell failure and up to what level the Spellcraft skill can be trained by studying that spell.
Line 11: Line 13:
=== Spell Classes ===
=== Spell Classes ===


Each spell in Magiclysm is associated with a particular class (although there are a few classless spells), each of which represents a school of magic. There are eight classes in Magiclysm, consisting of four pairs of opposing classes. Aligning with one class prevents you from accessing spells from the opposing class.
Each spell in Magiclysm is associated with a particular class (except for a few classless spells), each of which represents a school of magic. There are eight classes in Magiclysm, consisting of four pairs of opposing classes. Aligning with one class prevents you from accessing spells from the opposing class.


{| class="wikitable"
{| class="wikitable"
Line 53: Line 55:
Below is a list of spells for each class. (Some of these are only in {{InlineVer|0.F}}; it is not, however, a complete listing of spells in the newest version of Magiclysm.) Classless spells aren't associated with a class.
Below is a list of spells for each class. (Some of these are only in {{InlineVer|0.F}}; it is not, however, a complete listing of spells in the newest version of Magiclysm.) Classless spells aren't associated with a class.


* '''Classless'''
==== Classless ====
[[Acid Resistance]]<br/>
[[Acid Resistance]]<br/>
[[Aura of Protection]]<br/>
[[Aura of Protection]]<br/>
Line 66: Line 68:
[[Translocate Self]]<br/>
[[Translocate Self]]<br/>


* '''Magus'''
==== Magus ====
[[Baleful Polymorph]]<br/>
[[Baleful Polymorph]]<br/>
[[Cat's Grace]]<br/>
[[Cat's Grace]]<br/>
Line 74: Line 76:
[[Gravity Well]]<br/>
[[Gravity Well]]<br/>
[[Haste]]<br/>
[[Haste]]<br/>
[[Jar of Force]]<br/>
[[Impact Sling]]<br/>
[[Impact Sling]]<br/>
[[Magic Missile]]<br/>
[[Magic Missile]]<br/>
Line 82: Line 85:
[[Ogre's Strength]]<br/>
[[Ogre's Strength]]<br/>
[[Phase Door]]<br/>
[[Phase Door]]<br/>
[[Shadow Field]] (just added to {{InlineVer|0.F}})<br/>


* '''Animist'''
==== Animist ====
[[Animist Rune]]<br/>
[[Animist Rune]]<br/>
[[Bleed]] (just added to {{InlineVer|0.F}})<br/>
[[Decaying Boneclub]]<br/>
[[Decaying Boneclub]]<br/>
[[Ignus Fatuus]]<br/>
[[Ignus Fatuus]]<br/>
[[Lesser Banishment]] (just added to {{InlineVer|0.G}}<br/>
[[Life Conversion]]<br/>
[[Life Conversion]]<br/>
[[Mind over Pain]]<br/>
[[Mind over Pain]]<br/>
Line 96: Line 102:
[[Summon Zombie]]<br/>
[[Summon Zombie]]<br/>


* '''Kelvinist'''
==== Kelvinist ====
[[Burning Hands]]<br/>
[[Burning Hands]]<br/>
[[Chilling Touch]]<br/>
[[Chilling Touch]]<br/>
Line 104: Line 110:
[[Flamebreath]]<br/>
[[Flamebreath]]<br/>
[[Flamesword]]<br/>
[[Flamesword]]<br/>
[[Freezing Touch]] (just added to {{InlineVer|0.F}})<br/>
[[Frost Armor]]<br/>
[[Frost Armor]]<br/>
[[Frost Spray]]<br/>
[[Frost Spray]]<br/>
Line 111: Line 118:
[[Ice Spike]]<br/>
[[Ice Spike]]<br/>
[[Kelvinist Rune]]<br/>
[[Kelvinist Rune]]<br/>
[[Nova Flare]] (just added to experimental)<br/>
[[Nova Flare]] (just added to {{InlineVer|0.F}})<br/>
[[Point Flare]]<br/>
[[Point Flare]]<br/>


* '''Stormshaper'''
==== Stormshaper ====
[[Call Stormhammer]]<br/>
[[Call Stormhammer]]<br/>
[[Ionization]]<br/>
[[Ionization]]<br/>
Line 122: Line 129:
[[Lightning Storm]]<br/>
[[Lightning Storm]]<br/>
[[Repelling Arc]]<br/>
[[Repelling Arc]]<br/>
[[Shocking Lash]] (just added to {{InlineVer|0.F}})<br/>
[[Stormshaper Rune]]<br/>
[[Stormshaper Rune]]<br/>
[[Wall of Fog]]<br/>
[[Wall of Fog]]<br/>
Line 127: Line 135:
[[Windstrike]]<br/>
[[Windstrike]]<br/>


* '''Technomancer'''
==== Technomancer ====
[[Animated Blade]]<br/>
[[Animated Blade]]<br/>
[[Bless]]<br/>
[[Bless]]<br/>
Line 151: Line 159:
[[X-ray Vision]]<br/>
[[X-ray Vision]]<br/>


* '''Earthshaper'''
==== Earthshaper ====
[[Clairvoyance]]<br/>
[[Clairvoyance]]<br/>
[[Earthshaper Rune]]<br/>
[[Earthshaper Rune]]<br/>
Line 166: Line 174:
[[Stone's Endurance]]<br/>
[[Stone's Endurance]]<br/>


* '''Biomancer'''
==== Biomancer ====
[[Acidic Spray]]<br/>
[[Acidic Spray]]<br/>
[[Biomancer Rune]]<br/>
[[Biomancer Rune]]<br/>
Line 180: Line 188:
[[Visceral Projection]]<br/>
[[Visceral Projection]]<br/>


* '''Druid'''
==== Druid ====
[[Bag of Cats]]<br/>
[[Bag of Cats]]<br/>
[[Cause Bear]]<br/>
[[Cause Bear]]<br/>
Line 187: Line 195:
[[Kill Fungus]] (appears to lack scrolls or spellbooks)<br/>
[[Kill Fungus]] (appears to lack scrolls or spellbooks)<br/>
[[Nature's Bow]]<br/>
[[Nature's Bow]]<br/>
[[Nature's Commune]]<br/>
[[Nature's Trance]]<br/>
[[Nature's Trance]]<br/>
[[Purification Seed]]<br/>
[[Purification Seed]]<br/>
Line 192: Line 201:
[[Sacrificial Healing]]<br/>
[[Sacrificial Healing]]<br/>
[[Sacrificial Regrowth]]<br/>
[[Sacrificial Regrowth]]<br/>
[[Summon Wolf]] (just added to experimental)<br/>
[[Summon Wolf]] (just added to {{InlineVer|0.F}})<br/>
[[Tornskin]]<br/>
[[Tornskin]]<br/>
[[Vegetative Grasp]]<br/>
[[Vegetative Grasp]]<br/>
Line 198: Line 207:


== Magiclysm Monsters==
== Magiclysm Monsters==
The Magiclysm mod brings some monsters: [[Troll|Trolls]], [[Golems]], [[Demon Spiderling|Demon Spiderlings]], and others.
The Magiclysm mod brings some monsters: [[Troll/Magiclysm|Trolls]], [[Golem/Magiclysm|Golems]], [[Demon Spider/Magiclysm|Demon Spiders]], [[Owlbear/Magiclysm|Owlbears]] and others.


== Magiclysm Craftables ==
== Magiclysm Craftables ==
Line 205: Line 214:
== Magiclysm Spellbooks ==
== Magiclysm Spellbooks ==
[[A Beginners Guide to Magic]]<br/>
[[A Beginners Guide to Magic]]<br/>
[[A Tecnomancers Guide to Debugging C:DDA]] (can only be obtained through debugging)<br/>
[[A Technomancers Guide to Debugging C:DDA]] (can only be obtained through debugging)<br/>
[[A Treatise on Magical Elements]]<br/>
[[A Treatise on Magical Elements]]<br/>
[[An Introduction to Applied Meteorology]]<br/>
[[Complete Idiot's Guide to Technomancy]]<br/>
[[Complete Idiot's Guide to Technomancy]]<br/>
[[Geospatial Systems: The Lie Of Linearity]]<br/>
[[Geospatial Systems: The Lie Of Linearity]]<br/>
Line 229: Line 239:
[[Winter's Eternal Grasp]]<br/>
[[Winter's Eternal Grasp]]<br/>
[[Wizarding Guide to Backpacking]]<br/>
[[Wizarding Guide to Backpacking]]<br/>
== Guides ==
[[Magiclysm : How to be a great magus]]


{{mod|Magiclysm}}
{{mod|Magiclysm}}
{{ver|0.E}}
{{ver|0.E}}

Latest revision as of 19:43, 8 March 2022

Magiclysm is a in-progress mod introduced in 0.E (Ellison). It adds plenty of fantasy elements incompatible with the base game, such as a spell system and some Dungeons and Dragons-inspired monsters. Planned updates include the addition of supernatural dungeons filled with magical dangers, as well as loot.

Spell System

Spells can be learned from spellbooks (see below), which have multiple spells, and scrolls, which have a single spell. (Scrolls are NOT single-use items.)

Studying spells raises the Spellcraft skill and gives experience to level the studied spell. Casting a spell awards experience towards leveling that spell. but doesn't raise the Spellcraft skill. Each spell level awards specific bonuses to that spell (such as extra damage, range, duration, area of effect, mana cost, etc.).

The Spellcraft skill is relevant for (magical) crafting and to reduce the chance of spellcasting failure.

Each spell has a set "difficulty", which is in its in-game description. The difficulty is important in determining the chance of spell failure and up to what level the Spellcraft skill can be trained by studying that spell.

Spell Classes

Each spell in Magiclysm is associated with a particular class (except for a few classless spells), each of which represents a school of magic. There are eight classes in Magiclysm, consisting of four pairs of opposing classes. Aligning with one class prevents you from accessing spells from the opposing class.

Class Opposing Class
Kelvinist Stormshaper
Biomancer Druid
Earthshaper Technomancer
Animist Magus

Descriptions:

  • Magus: "A tradition as old as magic, the magus focuses on binding and shaping the energy of the universe to their will."
  • Animist: "The animist tradition is a relatively new school of magical thought, formed through combination of many older ways that focus on harmony and connection to the natural world. This does not mean that animists are passive: the natural world is a savage place."
  • Kelvinist: "Disciples of the great Archwizard Lord Kelvin. Kelvinists focus their magic on manipulation and control of the temperature of their environment, leading to spectacularly powerful explosions or bone-chilling cold."
  • Stormshaper: "Stormshapers follow ancient arcane disciplines of meditation and harmony with the winds and tides that shape the planet. Through their deep connection to these forces, they can request powerful changes."
  • Technomancer: "Technomancers are the new breed of modern magician, blending their arcane might with their advanced knowledge of the fundamental nature of the universe. They use technology to enhance their magic and vice versa."
  • Earthshaper: "Earthshapers have allowed their minds to sink deep within the stones and metals of the planet, and become one with its secrets. To a master Earthshaper, spells can be as permanent as the stones they are created from, and time is measured in geological eras."
  • Biomancer: "The Biomancer focuses on manipulating and even absorbing flesh; their own, and that of other living or dead things. Most other wizards find their powers gross and disturbing, but no one can question the potency of their abilities, and certainly not their adaptability to any situation."
  • Druid: "Druids follow a wild tradition of allegiance and rebirth within the world of nature, especially the cycle of death and rebirth that is the plant world. A powerful druid is as much a part of that world as the human one."

Spells By Class

Below is a list of spells for each class. (Some of these are only in 0.F (Frank); it is not, however, a complete listing of spells in the newest version of Magiclysm.) Classless spells aren't associated with a class.

Classless

Acid Resistance
Aura of Protection
Blinding Flash
Crystallize Mana
Dark Sight
Ethereal Grasp
Greater Acid Resistance
Magical Light
Megablast
Obfuscated Body
Translocate Self

Magus

Baleful Polymorph
Cat's Grace
Eagle's Sight
Escape
Fox's Cunning
Gravity Well
Haste
Jar of Force
Impact Sling
Magic Missile
Magus Rune
Mana Beam
Mana Blast
Mana Bolt
Ogre's Strength
Phase Door
Shadow Field (just added to 0.F (Frank))

Animist

Animist Rune
Bleed (just added to 0.F (Frank))
Decaying Boneclub
Ignus Fatuus
Lesser Banishment (just added to 0.G (Gaiman)
Life Conversion
Mind over Pain
Necrotic Gaze
Smite
Soulrend
Summon Decayed Pouncer
Summon Skeleton
Summon Zombie

Kelvinist

Burning Hands
Chilling Touch
Cone of Cold
Finger Firelighter
Fireball
Flamebreath
Flamesword
Freezing Touch (just added to 0.F (Frank))
Frost Armor
Frost Spray
Glide on Ice
Hoary Blast
Ice Shield
Ice Spike
Kelvinist Rune
Nova Flare (just added to 0.F (Frank))
Point Flare

Stormshaper

Call Stormhammer
Ionization
Jolt
Lightning Blast
Lightning Bolt
Lightning Storm
Repelling Arc
Shocking Lash (just added to 0.F (Frank))
Stormshaper Rune
Wall of Fog
Windrunning
Windstrike

Technomancer

Animated Blade
Bless
Holographic Transposition
Holy Blade
Improved Knock
Invisibility
Knifeshot
Knifeshot Superior
Knock
Lamp
Laze
Lesser Quantum Tunnel
Manatricity
Mirror Image
Optical Sneeze Beam
Spiritual Armor
Summon Floating Disk
Summon Mojocycle
Synaptic Stimulation
Taze
Technomancer Rune
X-ray Vision

Earthshaper

Clairvoyance
Earthshaper Rune
Lava Bomb
Move Earth
Piercing Bolt
Pillar of Stone
Rockbolt
Seismic Stomp
Shardstorm
Shardspray
Stonefist
Stoneskin
Stone's Endurance

Biomancer

Acidic Spray
Biomancer Rune
Caustic Aura
Coagulant Weave
Conjure Bonespear
Cure Light Wounds
Flesh Pouch
Grotesque Enhancement
Pain Split
Paralytic Dart
Vicious Tentacle
Visceral Projection

Druid

Bag of Cats
Cause Bear
Druid Rune
Feral Form
Kill Fungus (appears to lack scrolls or spellbooks)
Nature's Bow
Nature's Commune
Nature's Trance
Purification Seed
Root Strike
Sacrificial Healing
Sacrificial Regrowth
Summon Wolf (just added to 0.F (Frank))
Tornskin
Vegetative Grasp
Wooden Shaft

Magiclysm Monsters

The Magiclysm mod brings some monsters: Trolls, Golems, Demon Spiders, Owlbears and others.

Magiclysm Craftables

The Magiclysm mod also adds some new options for crafting, such as potions, armor made from dragonhide, spell-class equipment (such as the Druid composite bow and Technomancer toolbar) and more.

Magiclysm Spellbooks

A Beginners Guide to Magic
A Technomancers Guide to Debugging C:DDA (can only be obtained through debugging)
A Treatise on Magical Elements
An Introduction to Applied Meteorology
Complete Idiot's Guide to Technomancy
Geospatial Systems: The Lie Of Linearity
Fundamentals of Technomancy
Introduction to the Divine
Necromantic Minions for Dummies
Nondescript Spellbook
Of Light and Falsehoods
Pyromancy for Heretics
Runic Tablet shard
Smudged Scroll
Technomancy and the Electromagnetic Spectrum
The Book of Trees
The Paladin's Guide to Modern Spellcasting
The Tome of Flesh
The Tome of Magical Movement
The Tome of The Battle Mage
The Tome of the Hollow Earth
The Tome of The Oncoming Storm
The Utility of Mana as an Energy Source
Transcendence of the Human Condition
Winter's Eternal Grasp
Wizarding Guide to Backpacking

Guides

Magiclysm : How to be a great magus