Template:Firearm: Difference between revisions

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(Undo revision 6637 by BMacZero (talk))
m (Added lenght field; some edit still needs to be done)
 
(34 intermediate revisions by 4 users not shown)
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{|- class="va-table" cellpadding="2" style="margin-left:20px; margin-bottom:15px; float:right; border-style:solid; border-color:black; border-width:1px; background-color:lightgray; width:200px"
{{Infobox
{{Infobox/Item
|bodystyle = width: 220px; background:#E6E6E6; color:#000000; border-color: #CFCFCF;
  |name={{{name|{{PAGENAME}}}}}
|titlestyle = text-align:center;
|glyph={{{glyph|(}}}
|labelstyle = color:#000000; background:#CFCFCF; padding-left:1em; padding-right:1em; text-align:right; font-weight: bold; white-space: nowrap;
|color={{{color|c_ltcyan}}}
|datastyle = background-color:#FFFFff; width: 70%;
|volume={{{volume|0}}}
|headerstyle = color:#000000;
|weight={{{weight|0}}}
 
|rarity={{{rarity|0}}}
|title={{igs|{{{glyph|/}}}|{{{color|c_ltred}}}}} {{{name|{{PAGENAME}}}}}<br/>{{#if:{{{id|}}}|{{Infobox/Itembrowser|id={{{id|}}}|name={{{name|}}} }} }}
|price={{{price|0}}}
   
|mat1={{{mat1|MNULL}}}
|header1=General
|mat2={{{mat2|MNULL}}}
 
|label2=[[Materials]]
|data2={{lc:{{mtn|{{{mat1|null}}}}}}} {{#if: {{{mat2|}}} | {{#switch:{{lc:{{{mat2}}}}}|mnull=|null=|#default=/ {{lc:{{mtn|{{{mat2}}}}}}}}} }}
 
|label3=[[Volume]]
|data3={{Volume|{{{volume|0}}}}}
 
|label4=[[Weight]]
|data4={{Weight|{{{weight|0}}}}}
 
|label5=[[Lenght]]
|data5={{Lenght|{{{lenght|0}}}}}
 
|header6=As a Firearm
 
|label6=Skill
|data6={{SKtoname1|{{{skill|}}}}}
 
|label7=<abbr title="Cutting damage bonus">Damage Bonus</abbr>
|data7=<span style="color:{{#ifexpr: {{{damage|0}}} > 0 |green|{{#ifexpr: {{{damage|0}}} < 0 |darkred|lightgray}}}}">{{#ifexpr:{{{damage|0}}}>0|+}}{{{damage|0}}}</span>
 
|label8=<abbr title="Armor piercing bonus">AP Bonus</abbr>
|data8=<span style="color:{{#ifexpr: {{{pierce|0}}} > 0 |green|{{#ifexpr: {{{pierce|0}}} < 0 |darkred|lightgray}}}}">{{#ifexpr:{{{pierce|0}}}>0|+}}{{{pierce|0}}}</span>
 
|label9=<abbr title="Bonus to the maximum distance (in tiles) the fired round can travel.">Range Bonus</abbr>
|data9=<span style="color:{{#ifexpr: {{{range|0}}} > 0 |green|{{#ifexpr: {{{range|0}}} < 0 |darkred|lightgray}}}}">{{#ifexpr:{{{range|0}}}>0|+}}{{{range|0}}}</span>
 
|label10=[[Dispersion|Dispersion]]
|data10=<span style="color:{{#ifexpr: {{{dispersion|0}}} > 0 or {{{accuracy|0}}} > 0 |darkred|{{#ifexpr: {{{dispersion|0}}} < 0 or {{{accuracy|0}}} < 0|green|lightgray}}}}">{{#ifexpr:{{{dispersion|0}}}>0 or {{{accuracy|0}}}>0|+}}{{#if:{{{dispersion|}}}|{{{dispersion|0}}}|{{{accuracy|0}}}}}</span>
 
|label11=[[Dispersion|Sight Dispersion]]
|data11=<span style="color:{{#ifexpr: {{{sight_dispersion|0}}} > 0 |darkred|{{#ifexpr: {{{sight_dispersion|0}}} < 0 |green|lightgray}}}}">{{#ifexpr:{{{sight_dispersion|0}}} > 0 >0|+}}{{{sight_dispersion|0}}}</span>
 
|label12=[[Dispersion|Aim Speed]]
|data12=<span style="color:{{#ifexpr: {{{aim_speed|0}}} > 0 |darkred|{{#ifexpr: {{{aim_speed|0}}} < 0 |green|lightgray}}}}">{{#ifexpr:{{{aim_speed|0}}} > 0 >0|+}}{{{aim_speed|0}}}</span>
 
|label13=[[Recoil|Recoil Bonus]]
|data13=<span style="color:{{#ifexpr: {{{recoil|0}}} > 0 |darkred|{{#ifexpr: {{{recoil|0}}} < 0 |green|lightgray}}}}">{{#ifexpr:{{{recoil|0}}}>0|+}}{{{recoil|0}}}</span>
 
|label14=Ammunition
|data14={{ATtoname1|{{{ammotype|none}}}}}
 
|label15=Clip size
|data15={{{clip|0}}} rounds
 
|label16=Burst
|data16={{#if: {{{burst|}}}|{{#ifexpr: {{{burst|}}}>0|{{{burst|}}} rounds}}}}
 
|label17=Reload time
|data17={{{reloadtime|}}} {{#if: {{{reloadtime|}}}|turns}}
 
|label18=[[Skills#Archery|Minimum Strength]]
|data18={{{min_strength|}}} {{#if: {{{min_strength|}}}|strength}}
 
|header19=Other
 
|label19=Price
|data19={{#expr:{{{price|0}}}/100}} $
 
|label20=Flags
|data20={{#if:{{{flag1|}}}|<abbr title="{{firearmflags|{{{flag1}}}}}">{{uc:{{{flag1}}}}}</abbr>|}}{{#if:{{{flag2|}}}|, <abbr title="{{firearmflags|{{{flag2}}}}}">{{uc:{{{flag2}}}}}</abbr>|}}{{#if:{{{flag3|}}}|, <abbr title="{{firearmflags|{{{flag3}}}}}">{{uc:{{{flag3}}}}}</abbr>|}}{{#if:{{{flag4|}}}|, <abbr title="{{firearmflags|{{{flag4}}}}}">{{uc:{{{flag4}}}}}</abbr>|}}{{#if:{{{flag5|}}}|, <abbr title="{{firearmflags|{{{flag5}}}}}">{{uc:{{{flag5}}}}}</abbr>|}}{{#if:{{{flag6|}}}|, <abbr title="{{firearmflags|{{{flag6}}}}}">{{uc:{{{flag6}}}}}</abbr>|}}
 
|label21=Ammo Effects
|data21={{#if:{{{ammo_effect1|}}}|<abbr title="{{ammoeffects|{{{ammo_effect1}}}}}">{{uc:{{{ammo_effect1}}}}}</abbr>|}}{{#if:{{{ammo_effect2|}}}|, <abbr title="{{ammoeffects|{{{ammo_effect2}}}}}">{{uc:{{{ammo_effect2}}}}}</abbr>|}}{{#if:{{{ammo_effect3|}}}|, <abbr title="{{ammoeffects|{{{ammo_effect3}}}}}">{{uc:{{{ammo_effect3}}}}}</abbr>|}}{{#if:{{{ammo_effect4|}}}|, <abbr title="{{ammoeffects|{{{ammo_effect4}}}}}">{{uc:{{{ammo_effect4}}}}}</abbr>|}}{{#if:{{{ammo_effect5|}}}|, <abbr title="{{ammoeffects|{{{ammo_effect5}}}}}">{{uc:{{{ammo_effect5}}}}}</abbr>|}}{{#if:{{{ammo_effect6|}}}|, <abbr title="{{ammoeffects|{{{ammo_effect6}}}}}">{{uc:{{{ammo_effect6}}}}}</abbr>|}}
 
|header22=As a Melee Weapon
 
|label22=Bash Dmg
|data22=<span style="color:{{#ifexpr: {{{bash|0}}} > 0 |green|{{#ifexpr: {{{bash|0}}} < 0 |darkred|lightgray}}}}">{{{bash|0}}}</span>
 
|label23=Cut Dmg
|data23=<span style="color:{{#ifexpr: {{{cut|0}}} > 0 |green|{{#ifexpr: {{{cut|0}}} < 0 |darkred|lightgray}}}}">{{{cut|0}}}</span>
 
|label24=To Hit
|data24=<span style="color:{{#ifexpr: {{{tohit|0}}} > 0 |green|{{#ifexpr: {{{tohit|0}}} < 0 |darkred|lightgray}}}}">{{{tohit|<nowiki>+0</nowiki>}}}</span>
 
}}
}}
|- style=""
__NOTOC__
|
 
{{Infobox/Melee weapon
<div style="font-family:Georgia, serif; background: #EBEBEB; color: dimgray; padding:0em; margin-left: 2em; margin-right: 20em; text-align:justify;">{{quote|{{{description|A ranged weapon}}}}}</div>
|bash={{{bash|0}}}
 
|cut={{{cut|0}}}
<div style="display: table; margin: 0 auto; text-align:center;">{{#if: {{{image|}}}|<p style="font-family:Georgia, serif; color: gray; font-weight:bold">Visual reference</p>}}{{{image|}}}</div>
|tohit={{{tohit|<nowiki>+0</nowiki>}}}
|flag={{{flags}}}
}}
|- style=""
|
{{Infobox/Firearm
|skill={{{skill|SK_NULL}}}
|ammotype={{{ammotype|AT_NULL}}}
|damage={{{damage|0}}}
|accuracy={{{accuracy|0}}}
|recoil={{{recoil|0}}}
|burst={{{burst|0}}}
|reloadtime={{{reloadtime|0}}}
|clip={{{clip|0}}}
}}
|}


<noinclude>
<noinclude>
== Template Documentation ==
Documentation incomplete.
Possible arguments
* accuracy <integer> - '''Deprecated'''. Legacy field, should be removed after all firearms are updated to the most recent version. ({{inlineVer|0.D}} or later). If accuracy and dispersion are both set, only dispersion will be shown.
* dispersion <integer>
* min_strength <integer> - Optional - Minimum required strength, cannot fire if the strength is lower than this value. Only used for [[bows]].
[[Category:Templates]]
[[Category:Templates]]
</noinclude>
</noinclude>

Latest revision as of 23:09, 17 January 2022

/ Firearm
General
Materials unknown
Volume 0 liters
Weight 0 lbs or 0 g
Lenght 0 inches or 0 cm
As a Firearm
Damage Bonus 0
AP Bonus 0
Range Bonus 0
Dispersion 0
Sight Dispersion 0
Aim Speed 0
Recoil Bonus 0
Ammunition none
Clip size 0 rounds
Other
Price 0 $
As a Melee Weapon
Bash Dmg 0
Cut Dmg 0
To Hit +0


 A ranged weapon 


Template Documentation

Documentation incomplete.

Possible arguments

  • accuracy <integer> - Deprecated. Legacy field, should be removed after all firearms are updated to the most recent version. (0.D (Danny) or later). If accuracy and dispersion are both set, only dispersion will be shown.
  • dispersion <integer>
  • min_strength <integer> - Optional - Minimum required strength, cannot fire if the strength is lower than this value. Only used for bows.