User talk:BMacZero
Bot on loose!
Hey, your bot's clogging the Recent Changes, despite bot edits supposedly being hidden! KA101 (talk) 20:40, 17 September 2013 (PDT)
- Yeah, I noticed that...I thought GlyphGryph changed the setting on that account, but you're right, it doesn't seem to be working. Didn't seem worth waiting over, though. BMacZero (talk) 20:42, 17 September 2013 (PDT)
- Weird. GlyphGryph added your bot to the bots group back in late August. See this (can't link with GET paramaters, just click on "list of members", under bots). Anyway, the bot edits are hidden for me, as they should. Maybe the wiki got a bit crazy for a while. --Kenoxite (talk) 00:28, 18 September 2013 (PDT)
Upcoming update (0.8)
Hi BMacZero,
With the upcoming update, that includes a update to the weight system, a lot of items and templates will need to be revised. While this can be done manually I think it's an ideal task for a bot. Are you planning to run yours for all this?
--Kenoxite (talk) 01:38, 4 September 2013 (PDT)
- Yeah, that's been a to-do for a while - being able to run the bot over all the items and have it update values in the boxes in accordance with the latest game files. Right now it can only create new pages. I'll plan to do this when 0.8 rolls around. Templates that need to be changed will probably need to be done manually (adding the /100 or whatever that will convert the grams to 1/10 kg), but almost all of the itembox templates boil down to Template:Infobox/Item. In fact, think Template:Ammo should actually be put back how it was at that point - the /100 that is there was because weights for ammo were (still are?) listed for a stack of 100. After the Ammo template divides by 100 to get the weight for one unit, the Infobox/Item template should take that and do the grams-kg conversion. The Row/ templates are a bit more work but doable by hand. BMacZero (talk) 08:44, 4 September 2013 (PDT)
- OK then. I'll concentrate on the templates while you work on your bot. If for any reason you think you can't make it just let me know and I'll start to update manually all I can. I think there's now others that might be willing to give a hand, so this could be done relatively fast even without a bot compared to past versions (where it was mainly some random guys and me updating by hand).
- About the weight and stacks issue, I'll look into that. I think I have never touched those templates previously other than to add some items, so I was unaware of the weight and stacking particularities. In any case, it might be a good idea to specify when the specified weight refers to that of a single item (assumed as default) and that of a stack. Maybe adding the number of items in the stack next to the weight (example: Weight: 0.67 (100u.)). Although that would more than likely require another field in the template (item count).
- --Kenoxite (talk) 10:21, 4 September 2013 (PDT)
Item descriptions
Another request.
I'm planning on revising all items so the in-game description is separated from user tips and hints but, again, I think this is something that it's probably done more easily with a bot.
Right now it's pretty difficult to determine which is which, both from a reader stand point and for a contributor one (when you need to update such descriptions).
I'd like to either separate the description and hints in their own sections (such as here) or apply some kind of different format to the in-game description. Example of the latter using the quote template (in-game description top, user hints below):
When it comes to containers for collecting water to purify and drink, different containers hold a different amount of uses for drinking. Flasks hold 1, bottles hold 2, gallon jugs hold 10 and jerrycans hold 40.
--Kenoxite (talk) 01:49, 4 September 2013 (PDT)
- I'll see if I can come up with a good way to do this. It might be tough because in a lot of cases the game description that was on the page has been kind of morphed and adopted into the main page text. It will probably just tag it if there's an exact match, and if there isn't, I could either add a new line with the current in-game desc or do nothing. Either way will require some manual cleanup. BMacZero (talk) 08:05, 5 September 2013 (PDT)
Item pages
We just had our first update of an item page where the user updated the damn quote to add personal notes and hints, instead of placing it outside and below it.
I'm seriously considering starting to treat this kind of behavior as trolling, with the correspondent punitive actions. As this might be because of my cranky me before the morning coffee, maybe we should first try a last attempt to streamline the item pages further, so this won't "accidentally" happen again.
Would you agree getting your bot to update all the item pages so a == Notes == subsection is added to them? Probably not worth the trouble, and likely to not solve this issue, but there it is. I could manually move later the existing notes to that subsection, if the bot isn't able to catch them and place them properly.
--Kenoxite (talk) 00:56, 20 September 2013 (PDT)
- By 'Notes', do you mean the user-added notes, or the game desc? Perhaps we could put the in-game desc later in the article, like the Nethack wiki. BMacZero (talk) 11:17, 21 September 2013 (PDT)
- I'm afraid that by placing the description below we'll create more confusion that it is now already, as most people tend to add the information below around here. About the notes subsection, just never mind. It'd be a lot of work for probably little gain. We'll keep it as is by now. --Kenoxite (talk) 13:16, 21 September 2013 (PDT)
New calculations for clothing bash and cut resistances
Bash and cut resistance values aren't embedded in the items themselves anymore. They are the result of a calculation that takes into account the materials the clothing item is composed of, plus its thickness and maybe other factors.
The resistance values of the materials themselves are in raw\materials.json. I got distracted there and created a new materials page, which lists all of them and their stats, and tweaked the item templates so they link to that page and display the correct names of the materials, thorugh Template:Materialtoname (or Template:mtn, like {{mtn|hflesh}} turns into Human Flesh).
Even if I devote the time to decipher how the hell does this resistance calculation works, I might not be able to be up to the task, as my knowledge of complex mediawiki formulas, magic words, etc is quite limited. So, again, I thought you might want to check it out.
Apart from that, clothing gear has now a "coverage" parameter (expressed as percent), that is not currently included in the clothing items (although I already added it to the templates). So all that section should be revised one way (your bot) or another (me, manually).
--Kenoxite (talk) 06:35, 22 September 2013 (PDT)
I just created the necessary templates and updated the infoboxes related to clothing, so they can now correctly display the bash and cut protection values. I also added the acid protection value, as it's also calculated in the game (although not currently displayed).
For the clothing items, these parameters aren't needed anymore (as they're auto-calculated based on materials and thickness): bashprotect, cutprotect And these are needed now: thickness, coverage
See kevlar vest, leather jacket and flotation vest for examples.
I've also started to add the new flags, each one separated as a parameter (flag1, flag2, etc). This is to make things easier if we ever do something extra with them, as I've already done with the enemies pages (see zombie, etc). Actually, I'm considering creating an auto-generated description for items too, although I'm still not sure if it's worth it.
--Kenoxite (talk) 04:34, 1 October 2013 (PDT)
Update (0.9)
Hello Bmaczero,
Could you run the bot again for all the new content in 0.9? Thank you! --Mattamue (talk) 07:59, 16 November 2013 (PST)
Are you still around?
Hey BmacZero,
Are you still around? Can you run the bot? Or at least release the source to the bot so others can run it and add to the bot? --Soyweiser (talk) 02:34, 17 June 2015 (PDT)