Zombie

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Z zombie

Hitchhiker's Guide:
Stable (0.F-3) - [ zombie ]
Experimental - [ zombie ]

Hit Points 80
Species ZOMBIE, HUMAN
Default Faction zombie
Size human sized
Weight 81.50 kg
Material flesh
Phase flesh
Speed 70
Combat
Melee Sk 4
Damage 2d3 bash + 0 cut
Dodge Sk 0
Protection
Bash Armor 0
Cut Armor 0
Other
Special Ab bite, GRAB, scratch
SA Cooldown 5 turns, 7 turns, 20 turns
Aggressiveness 100
Morale 100
Difficulty 3
Flags SEES, HEARS, SMELLS, STUMBLES, WARM, BASHES, GROUP_BASH, POISON, BLEED, NO_BREATHE, REVIVES, BONES, PUSH_MON
Vision 40
Night Vision 3
 A human body, swaying as it moves, an unstoppable rage is visible in its oily black eyes. 

This creature is a human sized ZOMBIE, HUMAN. It's a competent fighter with moderate hit points. It's slower than you, clumsy, has no armor against bashing weapons and no armor against cutting ones (that includes bullets). Its special ability allows it to bite you, and sometimes bite you nastily, every 5 turns; grab you, thereby reducing your speed -15%, holding you in place, preventing your dodge, and making your blocking more difficult, every 7 turns; perform a special scratch attack, every 20 turns.

It has extremely high morale and it's totally aggressive. Being a ZOMBIE, HUMAN, it's afraid of ZOMBIE, HUMAN, and can be angered by ZOMBIE, HUMAN.

It can see, can hear noises, is able to smell characters, stumbles around, is warm blooded (it appears in infrared), can bash destroyable objects in its way (like doors), gets help from surrounding monsters when bashing objects, is poisonous to eat (produces tainted meat when butchered), its attacks can make you bleed, doesn't breathe (it's not affected by smoke, toxic gases, drowning, etc), resuscitates after a few hours (unless its corpse is either smashed to a pulp or butchered), can produce bones and sinews when butchered, can push creatures out of its way, and nothing else.

Being made of flesh, it's vulnerable to nothing in particular.

When it dies, nothing unusual happens. If it is burned to death it can transform into a scorched zombie.


(View - Edit Notes )Notes

  • While relatively basic and weak, being common, they are the most common vector of infections. Fighting zombies too much early in the game without any infection treatment puts the player at risk, as one bite can end up being fatal. Avoiding zombies as long as possible until an infection treatment is procured is recommended.
  • Turns into a tough zombie if it's near a Zombie master.
  • In the Dark Skies Above mod, these zombies are replaced by the Stray, which is quite similar in behaviour, though is a little weaker HP wise and faster in movement than it's vanilla counterpart.
( Edit Notes )