Wolf (monster)

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w wolf

Hitchhiker's Guide:
Stable (0.F-3) - [ wolf ]
Experimental - [ wolf ]

Hit Points 40
Species mammal
Default Faction wolf
Size human sized
Weight 81.50 kg
Material flesh
Phase flesh
Speed 165
Combat
Melee Sk 7
Damage 2d3 bash + 4 cut
Dodge Sk 4
Protection
Bash Armor 1
Cut Armor 0
Other
Aggressiveness 0
Morale 20
Difficulty 12
Flags SEES, HEARS, SMELLS, ANIMAL, PATH_AVOID_DANGER_1, WARM, FUR, KEENNOSE, BLEED, BONES, FAT
Vision 40
Night Vision 5
 A cunning pack predator, once extinct in the New England area, the wolf was successfully reintroduced and their numbers reached record highs in the decade before the cataclysm. Lucky you. 

This creature is a human sized mammal. It's a very competent fighter with low hit points. It's faster than you, agile, has low armor against bashing weapons and no armor against cutting ones (that includes bullets).

It has very low morale and it's not particularly aggressive. Being a mammal, it's afraid of being hurt, nearby fires, nearby monsters of the same type dying, and can be angered by nothing in particular. It can also be angered by when following the player, nearby monsters of the same type being attacked, nearby monsters of the same type dying, when the player looks hurt, when the player gets within a few tiles. Its anger is reduced by nearby corpses or meat.

It can see, can hear noises, is able to smell characters, is considered an animal (it's affected by animal empathy), walks around some dangerous terrain and traps, is warm blooded (it appears in infrared), can produce fur when butchered, is able to track scents particularly well, its attacks can make you bleed, can produce bones and sinews when butchered, can produce fat when butchered, and nothing else.

Being made of flesh, it's vulnerable to nothing in particular.

When it dies, nothing unusual happens.


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