Snotgobbler
z snotgobbler Hitchhiker's Guide: | |
Hit Points | 25 |
---|---|
Species | zombie |
Default Faction | zombie |
Size | dog sized |
Weight | 40.75 kg |
Material | flesh |
Phase | flesh |
Speed | 65 |
Combat | |
Melee Sk | 4 |
Damage | 2d4 bash + 2 cut |
Dodge Sk | 1 |
Protection | |
Bash Armor | 1 |
Cut Armor | 0 |
Other | |
Special Ab | GRAB |
SA Cooldown | 5 turns |
Aggressiveness | 100 |
Morale | 100 |
Difficulty | 3 |
Flags | SEES, HEARS, STUMBLES, WARM, BLEED, GUILT, POISON, NO_BREATHE, REVIVES, BONES |
Vision | 30 |
Night Vision | 5 |
This creature is a dog sized zombie. It's a competent fighter with very low hit points. It's slower than you, quite clumsy, has low armor against bashing weapons and no armor against cutting ones (that includes bullets). Its special ability allows it to grab you, thereby reducing your speed -15%, holding you in place, preventing your dodge, and making your blocking more difficult, every 5 turns.
It has extremely high morale and it's totally aggressive. Being a zombie, it's afraid of nothing in particular, and can be angered by nothing in particular.
It can see, can hear noises, stumbles around, is warm blooded (it appears in infrared), its attacks can make you bleed, drops your morale when you kill it, is poisonous to eat (produces tainted meat when butchered), doesn't breathe (it's not affected by smoke, toxic gases, drowning, etc), resuscitates after a few hours (unless its corpse is either smashed to a pulp or butchered), can produce bones and sinews when butchered, and nothing else.
Being made of flesh, it's vulnerable to nothing in particular.
When it dies, it explodes. If it is burned to death it can transform into a zombie kinderling.
(View - Edit Notes )Notes
- Snotgobblers are mini grabber zeds that explode like a boomer when killed.
- Look at that poor thing, it only wants a hug. Why would you harm it?
- Killing snotgobblers will inflict a morale penalty, so killing lots of them at once is not recommended. If you do not care about loot, lure them into a building and burn it down, killing the zombies inside without any morale penalty. Alternatively, running over them with a vehicle also works. The Psychopath trait also gets rid of the morale penalty.
- Eventually if you kill enough of them (100) the penalty goes away. And the penalty slowly reduces in number the more you kill
- Has a grab attack.
- Added in 0.D (Danny).
|