Grappler zombie

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Z grappler zombie

Hitchhiker's Guide:
Stable (0.F-3) - [ grappler zombie ]
Experimental - [ grappler zombie ]

Hit Points 110
Species ZOMBIE, HUMAN
Default Faction zombie
Size human sized
Weight 81.50 kg
Material flesh
Phase flesh
Speed 85
Combat
Melee Sk 5
Damage 4d5 bash + 0 cut
Dodge Sk 2
Protection
Bash Armor 0
Cut Armor 0
Other
Special Ab RANGED_PULL, GRAB_DRAG, bite
SA Cooldown 20 turns, 3 turns, 5 turns
Aggressiveness 100
Morale 100
Difficulty 15
Flags SEES, HEARS, SMELLS, STUMBLES, WARM, BASHES, GROUP_BASH, POISON, BLEED, NO_BREATHE, REVIVES, BONES, PUSH_MON
Vision 30
Night Vision 5
 An undead humanoid, its elongated arms drag along the ground as it moves. It looks to almost have a hunch from the swollen back and shoulder muscles tearing though its skin. 

This creature is a human sized ZOMBIE, HUMAN. It's a competent fighter with very high hit points. It's a bit slower than you, quite clumsy, has no armor against bashing weapons and no armor against cutting ones (that includes bullets). Its special ability allows it to grab and pull the target closer, every 20 turns; grabs target and drags it around, moving the target into a different position, every 3 turns; bite you, and sometimes bite you nastily, every 5 turns.

It has extremely high morale and it's totally aggressive. Being a ZOMBIE, HUMAN, it's afraid of ZOMBIE, HUMAN, and can be angered by ZOMBIE, HUMAN.

It can see, can hear noises, is able to smell characters, stumbles around, is warm blooded (it appears in infrared), can bash destroyable objects in its way (like doors), gets help from surrounding monsters when bashing objects, is poisonous to eat (produces tainted meat when butchered), its attacks can make you bleed, doesn't breathe (it's not affected by smoke, toxic gases, drowning, etc), resuscitates after a few hours (unless its corpse is either smashed to a pulp or butchered), can produce bones and sinews when butchered, can push creatures out of its way, and nothing else.

Being made of flesh, it's vulnerable to nothing in particular.

When it dies, nothing unusual happens. If it is burned to death it can transform into a scorched zombie.


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