Grappler zombie
Z grappler zombie Hitchhiker's Guide: | |
Hit Points | 110 |
---|---|
Species | ZOMBIE, HUMAN |
Default Faction | zombie |
Size | human sized |
Weight | 81.50 kg |
Material | flesh |
Phase | flesh |
Speed | 85 |
Combat | |
Melee Sk | 5 |
Damage | 4d5 bash + 0 cut |
Dodge Sk | 2 |
Protection | |
Bash Armor | 0 |
Cut Armor | 0 |
Other | |
Special Ab | RANGED_PULL, GRAB_DRAG, bite |
SA Cooldown | 20 turns, 3 turns, 5 turns |
Aggressiveness | 100 |
Morale | 100 |
Difficulty | 15 |
Flags | SEES, HEARS, SMELLS, STUMBLES, WARM, BASHES, GROUP_BASH, POISON, BLEED, NO_BREATHE, REVIVES, BONES, PUSH_MON |
Vision | 30 |
Night Vision | 5 |
This creature is a human sized ZOMBIE, HUMAN. It's a competent fighter with very high hit points. It's a bit slower than you, quite clumsy, has no armor against bashing weapons and no armor against cutting ones (that includes bullets). Its special ability allows it to grab and pull the target closer, every 20 turns; grabs target and drags it around, moving the target into a different position, every 3 turns; bite you, and sometimes bite you nastily, every 5 turns.
It has extremely high morale and it's totally aggressive. Being a ZOMBIE, HUMAN, it's afraid of ZOMBIE, HUMAN, and can be angered by ZOMBIE, HUMAN.
It can see, can hear noises, is able to smell characters, stumbles around, is warm blooded (it appears in infrared), can bash destroyable objects in its way (like doors), gets help from surrounding monsters when bashing objects, is poisonous to eat (produces tainted meat when butchered), its attacks can make you bleed, doesn't breathe (it's not affected by smoke, toxic gases, drowning, etc), resuscitates after a few hours (unless its corpse is either smashed to a pulp or butchered), can produce bones and sinews when butchered, can push creatures out of its way, and nothing else.
Being made of flesh, it's vulnerable to nothing in particular.
When it dies, nothing unusual happens. If it is burned to death it can transform into a scorched zombie.
(View - Edit Notes )Notes
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