Homunculus
h homunculus Hitchhiker's Guide: | |
Hit Points | 120 |
---|---|
Species | zombie |
Default Faction | cult |
Size | human sized |
Weight | 81.50 kg |
Material | flesh |
Phase | flesh |
Speed | 110 |
Combat | |
Melee Sk | 8 |
Damage | 3d12 bash + 4 cut |
Dodge Sk | 6 |
Protection | |
Bash Armor | 4 |
Cut Armor | 2 |
Other | |
Aggressiveness | 100 |
Morale | 100 |
Difficulty | 13 |
Flags | SEES, HEARS, SMELLS, WARM, BASHES, GROUP_BASH, BLEED, HUMAN, REVIVES, CLIMBS, LEATHER, BONES |
Vision | 40 |
Night Vision | 1 |
This creature is a human sized zombie. It's a very competent fighter with very high hit points. It's a bit faster than you, very agile, has low armor against bashing weapons and low armor against cutting ones (that includes bullets).
It has extremely high morale and it's totally aggressive. Being a zombie, it's afraid of nothing in particular, and can be angered by nothing in particular.
It can see, can hear noises, is able to smell characters, is warm blooded (it appears in infrared), can bash destroyable objects in its way (like doors), gets help from surrounding monsters when bashing objects, its attacks can make you bleed, can produce human flesh when butchered, resuscitates after a few hours (unless its corpse is either smashed to a pulp or butchered), can climb terrain and furniture, can produce leather when butchered, can produce bones and sinews when butchered, and nothing else.
Being made of flesh, it's vulnerable to nothing in particular.
When it dies, nothing unusual happens.
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