Bloated zombie
Z bloated zombie Hitchhiker's Guide: | |
Hit Points | 15 |
---|---|
Species | ZOMBIE, HUMAN |
Default Faction | zombie |
Size | human sized |
Weight | 81.50 kg |
Material | flesh |
Phase | flesh |
Speed | 80 |
Combat | |
Melee Sk | 3 |
Damage | 2d4 bash + 0 cut |
Dodge Sk | 0 |
Protection | |
Bash Armor | 0 |
Cut Armor | 0 |
Other | |
Special Ab | SUICIDE, scratch |
SA Cooldown | 20 turns, 15 turns |
Aggressiveness | 100 |
Morale | 100 |
Difficulty | 8 |
Flags | SEES, HEARS, SMELLS, STUMBLES, WARM, POISON, NO_BREATHE, REVIVES, BONES |
Vision | 40 |
Night Vision | 3 |
This creature is a human sized ZOMBIE, HUMAN. It's a competent fighter with very low hit points. It's slower than you, clumsy, has no armor against bashing weapons and no armor against cutting ones (that includes bullets). Its special ability allows it to dies after attacking, every 20 turns; perform a special scratch attack, every 15 turns.
It has extremely high morale and it's totally aggressive. Being a ZOMBIE, HUMAN, it's afraid of ZOMBIE, HUMAN, and can be angered by ZOMBIE, HUMAN.
It can see, can hear noises, is able to smell characters, stumbles around, is warm blooded (it appears in infrared), is poisonous to eat (produces tainted meat when butchered), doesn't breathe (it's not affected by smoke, toxic gases, drowning, etc), resuscitates after a few hours (unless its corpse is either smashed to a pulp or butchered), can produce bones and sinews when butchered, and nothing else.
Being made of flesh, it's vulnerable to nothing in particular.
When it dies, nothing in particular happens.
(View - Edit Notes )Notes
Explodes (loudly) when close to you leaving behind a poisonous cloud. Nearly harmless when you're outside (clouds disperse faster) and at the edge of the range. If you are a melee character, use rocks (or any type of throwing weapon) to kill it from a, preferably, large distance and negate the possibility of dying from poison. "When it dies, nothing in particular happens" is dubious given it explodes in gas.
|