Decayed pouncer
C decayed pouncer Hitchhiker's Guide: | |
Hit Points | 65 |
---|---|
Species | zombie |
Default Faction | zombie |
Size | human sized |
Weight | 81.50 kg |
Material | flesh |
Phase | flesh |
Speed | 126 |
Combat | |
Melee Sk | 6 |
Damage | 2d5 bash + 6 cut |
Dodge Sk | 2 |
Protection | |
Bash Armor | 1 |
Cut Armor | 0 |
Other | |
Special Ab | leap |
SA Cooldown | 10 turns |
Aggressiveness | 100 |
Morale | 100 |
Difficulty | 5 |
Flags | SEES, HEARS, SMELLS, STUMBLES, WARM, KEENNOSE, GOODHEARING, BASHES, POISON, NO_BREATHE, REVIVES, FUR, BONES |
Vision | 30 |
Night Vision | 10 |
This creature is a human sized zombie. It's a competent fighter with moderate hit points. It's faster than you, quite clumsy, has low armor against bashing weapons and no armor against cutting ones (that includes bullets). Its special ability allows it to leap away to an unobstructed tile, every 10 turns.
It has extremely high morale and it's totally aggressive. Being a zombie, it's afraid of nothing in particular, and can be angered by nothing in particular. It can also be angered by when the player gets within a few tiles, being hurt. It's also afraid of nearby fires.
It can see, can hear noises, is able to smell characters, stumbles around, is warm blooded (it appears in infrared), is able to track scents particularly well, is able to track noises particularly well, can bash destroyable objects in its way (like doors), is poisonous to eat (produces tainted meat when butchered), doesn't breathe (it's not affected by smoke, toxic gases, drowning, etc), resuscitates after a few hours (unless its corpse is either smashed to a pulp or butchered), can produce fur when butchered, can produce bones and sinews when butchered, and nothing else.
Being made of flesh, it's vulnerable to nothing in particular.
When it dies, nothing unusual happens.
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