Feral predator
Z zombie predator Hitchhiker's Guide: | |
Hit Points | 90 |
---|---|
Species | zombie |
Default Faction | zombie |
Size | human sized |
Weight | 81.50 kg |
Material | flesh |
Phase | flesh |
Speed | 140 |
Combat | |
Melee Sk | 5 |
Damage | 4d4 bash + 5 cut |
Dodge Sk | 5 |
Protection | |
Bash Armor | 5 |
Cut Armor | 5 |
Other | |
Special Ab | leap, bite, impale |
SA Cooldown | 10 turns, 10 turns |
Aggressiveness | 100 |
Morale | 100 |
Difficulty | 50 |
Flags | SEES, HEARS, SMELLS, WARM, BASHES, POISON, NO_BREATHE, REVIVES, BONES, PUSH_MON |
Vision | 45 |
Night Vision | 15 |
This creature is a human sized zombie. It's a competent fighter with high hit points. It's faster than you, very agile, has moderate armor against bashing weapons and moderate armor against cutting ones (that includes bullets). Its special ability allows it to leap away to an unobstructed tile, every 10 turns; bite you, and sometimes bite you nastily, every 10 turns; attack that has high chance of piercing armor, can cause bleed, or might down the target, every turns.
It has extremely high morale and it's totally aggressive. Being a zombie, it's afraid of nothing in particular, and can be angered by nothing in particular.
It can see, can hear noises, is able to smell characters, is warm blooded (it appears in infrared), can bash destroyable objects in its way (like doors), is poisonous to eat (produces tainted meat when butchered), doesn't breathe (it's not affected by smoke, toxic gases, drowning, etc), resuscitates after a few hours (unless its corpse is either smashed to a pulp or butchered), can produce bones and sinews when butchered, can push creatures out of its way, and nothing else.
Being made of flesh, it's vulnerable to nothing in particular.
When it dies, nothing unusual happens. If it is burned to death it can transform into a scorched zombie.
(View - Edit Notes )Notes
- One of the deadlier zombies one can meet in the game, it's impale ability can cause you to bleed, and even there it can still cause fast damage after doing so, it's higher vision and leaping ability also makes it almost impossible to escape from if it does spot you, DO NOT take these guys lightly!
- Even worse, feral predators have night vision, even if not as keen as their daytime sight, they can spot a player from a bit of a distance if the player is relying on Night Vision for night raids, by the time the feral predators enter a player's Night Vision sight, it may be too late, tread even more carefully at night as zombies evolve and listen for possible sounds of these monsters approaching...
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