Zombies

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WARNING: This page may contain spoilers and ruin the joy of adventure.
Remember, it is not 'dying' it is 'learning how to do better next time'!

These are your main, and often your worst enemies after the cataclysm, hungry and angry revived corpses. They come in all shapes, sizes and colors! Some zombies can also transform into fungal variants when exposed to spores, or other variants when set on fire. Many of the zombies are found in cities, but now and then, they can be found in the wilderness.

An enormous number of, but not all of, the zombies have the infamous ability to revive after some time after getting killed. (When they revive, their clothing and any items that they dropped on death are left behind.) The only ways to kill off zombie populations for good is to smash or butcher their corpses, or kill the zombies with excessive force.

As well as their revival ability, many, but still not all zombies have the infamous ability to infect their victims via bites, so fighting zombies too early in the game is very risky without any way to treat the infection. Any types that don't bite the player may have a unique special ability all of their own.

Last but not least on the zombies abilities; as the days pass, zombies will evolve into more powerful forms, this evolution speed can be set in the options menu.

Most zombies lack any sort of intelligence and merely use their senses to detect possible enemies and follow them in a straight line.

Sight: zombies can only "see" creatures, they will attack any creature that's not aligned with them (fungaloids, mutants, acidic ants, nether creatures, etc). They are completely blind to the terrain or lack of thereof, often choosing to hit a wall even if there's a direct route of movement just besides them.

Smell: this works similarly to their sight, but it can only detect a smell in the air. Once a zombie catches a whiff of a scent, it will try to track it by moving to an adjacent tile with a more concentrated scent until they find the source.

Hearing: zombie hearing is unique in that they will be drawn towards it regardless of who or what made it; they may even decide to attack an obstacle if it's between them and the sound. Thus, a group of zombies with the ability to tear down walls may end up tearing down an entire building if let alone, since the noise of falling rubble caused by the other zombies may prompt the rest in the group to move towards the noise, destroying more infrastructure in the process.

Name HP Spec Size Mat Spd MS Dmg DS BP CP SA M A Flags
Z acidic zombie 65 ZOMBIE, HUMANhuman sized flesh 80 3 2d3 bash + 0 cut 1 0 0 acid_barf 100 100 SEES, HEARS, SMELLS, STUMBLES, WARM, BASHES, GROUP_BASH, POISON, ACIDPROOF, ACID_BLOOD, NO_BREATHE, REVIVES, BONES, PUSH_MON
z anklebiter 35 zombiedog sized flesh 105 4 2d4 bash + 2 cut 3 0 0 bite 100 100 SEES, HEARS, SMELLS, STUMBLES, WARM, BASHES, BLEED, POISON, NO_BREATHE, REVIVES, BONES
Z armored zombie 120 ZOMBIE, HUMANhuman sized flesh 70 5 3d6 bash + 0 cut 0 64 64 100 100 SEES, HEARS, SMELLS, WARM, BASHES, GROUP_BASH, POISON, BLEED, NO_BREATHE, REVIVES, BONES
Z bloated zombie 15 ZOMBIE, HUMANhuman sized flesh 80 3 2d4 bash + 0 cut 0 0 0 suicide, scratch 100 100 SEES, HEARS, SMELLS, STUMBLES, WARM, POISON, NO_BREATHE, REVIVES, BONES
Z boomer 40 ZOMBIE, HUMANcow sized flesh 55 3 2d4 bash + 0 cut 0 0 0 boomer, scratch 100 100 SEES, HEARS, SMELLS, STUMBLES, WARM, BASHES, GROUP_BASH, POISON, NO_BREATHE, REVIVES, BILE_BLOOD, BONES, FAT, PUSH_MON, PATH_AVOID_DANGER_1
N charred nightmare 120 aberrationhuman sized flesh 95 5 3d10 bash + 2 cut 2 6 6 longswipe 100 100 SEES, HEARS, SMELLS, STUMBLES, WARM, BASHES, GROUP_BASH, NOGIB, BONES, POISON
Z corrosive zombie 140 ZOMBIE, HUMANcow sized flesh 75 1 1d6 bash + 0 cut 0 10 2 gun, acid_barf 100 100 SEES, HEARS, SMELLS, STUMBLES, WARM, BASHES, GROUP_BASH, POISON, ACIDPROOF, ACID_BLOOD, NO_BREATHE, REVIVES, BONES, PUSH_MON
Z crawling zombie 60 ZOMBIE, HUMANhuman sized flesh 20 2 2d3 bash + 0 cut 0 0 0 bite, scratch 100 100 SEES, HEARS, SMELLS, STUMBLES, WARM, BASHES, GRABS, POISON, BLEED, NO_BREATHE, REVIVES, BONES
z creepy crawler 25 zombiedog sized flesh 55 2 2d2 bash + 1 cut 1 0 0 shriek 100 80 SEES, HEARS, SMELLS, STUMBLES, WARM, BLEED, BASHES, POISON, NO_BREATHE, REVIVES, BONES, CLIMBS
Z decayed zombie 55 ZOMBIE, HUMANhuman sized flesh 70 1 2d2 bash + 0 cut 0 0 0 bite, grab, scratch 100 100 SEES, HEARS, SMELLS, STUMBLES, WARM, BASHES, GROUP_BASH, POISON, BLEED, NO_BREATHE, REVIVES, BONES, PUSH_MON
Z fat zombie 95 ZOMBIE, HUMANhuman sized flesh 55 3 2d4 bash + 0 cut 0 5 3 bite, scratch 100 100 SEES, HEARS, SMELLS, STUMBLES, WARM, BASHES, GROUP_BASH, POISON, BLEED, NO_BREATHE, REVIVES, BONES, FAT, PUSH_MON
Z feral hunter 90 ZOMBIE, HUMANhuman sized flesh 110 4 2d4 bash + 2 cut 3 0 0 , leap, bite 100 100 SEES, HEARS, SMELLS, WARM, BASHES, POISON, NO_BREATHE, REVIVES, BONES, CLIMBS, PUSH_MON
Z zombie predator 90 zombiehuman sized flesh 140 5 4d4 bash + 5 cut 5 5 5 leap, bite, impale 100 100 SEES, HEARS, SMELLS, WARM, BASHES, POISON, NO_BREATHE, REVIVES, BONES, PUSH_MON
Z feral runner 70 ZOMBIE, HUMANhuman sized flesh 105 4 4d3 bash + 1 cut 1 0 0 scratch, bite 100 100 SEES, HEARS, SMELLS, WARM, BASHES, POISON, NO_BREATHE, REVIVES, BONES, PUSH_MON
Z fiend 100 ZOMBIE, HUMANhuman sized flesh 100 4 1d10 bash + 14 cut 0 6 12 grab 100 100 SEES, STUMBLES, POISON, BLEED, NO_BREATHE, REVIVES, REVIVES_HEALTHY, NO_NECRO, BONES
Z firefighter zombie 80 ZOMBIE, HUMANhuman sized flesh 70 5 3d3 bash + 0 cut 0 6 6 grab 100 100 SEES, HEARS, STUMBLES, WARM, BASHES, GROUP_BASH, POISON, BLEED, ACIDPROOF, NO_BREATHE, REVIVES, BONES, PUSH_MON
Z grabber zombie 95 ZOMBIE, HUMANhuman sized flesh 80 5 2d4 bash + 0 cut 1 0 0 bite, scratch 100 100 SEES, HEARS, SMELLS, STUMBLES, WARM, BASHES, GROUP_BASH, POISON, BLEED, GRABS, NO_BREATHE, REVIVES, BONES, PUSH_MON
Z grappler zombie 110 ZOMBIE, HUMANhuman sized flesh 85 5 4d5 bash + 0 cut 2 0 0 ranged_pull, grab_drag, bite 100 100 SEES, HEARS, SMELLS, STUMBLES, WARM, BASHES, GROUP_BASH, POISON, BLEED, NO_BREATHE, REVIVES, BONES, PUSH_MON
Z hazmat zombie 80 ZOMBIE, HUMANhuman sized flesh 70 3 2d3 bash + 0 cut 0 5 4 grab 100 100 SEES, HEARS, STUMBLES, WARM, BASHES, GROUP_BASH, POISON, BLEED, ACIDPROOF, NO_BREATHE, REVIVES, BONES, PUSH_MON
z howling waif 15 zombiedog sized bone 65 2 2d2 bash + 1 cut 2 0 5 shriek, scratch 100 80 SEES, HEARS, SMELLS, STUMBLES, WARM, BLEED, GUILT, POISON, NO_BREATHE, REVIVES, BONES, HARDTOSHOOT
Z huge boomer 110 ZOMBIE, HUMANcow sized flesh 85 1 3d3 bash + 0 cut 0 5 5 boomer_glow, scratch 100 100 SEES, GOODHEARING, SMELLS, STUMBLES, WARM, BASHES, GROUP_BASH, POISON, NO_BREATHE, REVIVES, BILE_BLOOD, BONES, FAT, PUSH_MON, PATH_AVOID_DANGER_1
Z incandescent husk 200 ZOMBIE, HUMANhuman sized flesh 50 5 1d2 bash + 0 cut 0 0 0 100 100 SEES, HEARS, WARM, POISON, ELECTRIC, CBM_SUBS, NO_BREATHE, REVIVES, BONES, ELECTRIC_FIELD
W irradiated wanderer 90 aberrationhuman sized flesh 80 6 2d7 bash + 1 cut 1 4 4 lunge 100 100 SEES, HEARS, SMELLS, STUMBLES, WARM, BASHES, GROUP_BASH, NOGIB, BONES, POISON
W irradiated wanderer 90 aberrationhuman sized flesh 88 6 2d8 bash + 1 cut 1 5 5 lunge 100 100 SEES, HEARS, SMELLS, STUMBLES, WARM, BASHES, GROUP_BASH, NOGIB, BONES, POISON
W irradiated wanderer 100 aberrationhuman sized flesh 95 7 3d6 bash + 1 cut 1 6 6 lunge 100 100 SEES, HEARS, SMELLS, STUMBLES, WARM, BASHES, GROUP_BASH, NOGIB, BONES, POISON
W irradiated wanderer 120 aberrationhuman sized flesh 100 8 2d10 bash + 1 cut 2 8 8 lunge 100 100 SEES, HEARS, SMELLS, STUMBLES, WARM, BASHES, GROUP_BASH, NOGIB, BONES, POISON
Z scarred zombie 70 ZOMBIE, HUMANhuman sized flesh 60 3 2d4 bash + 2 cut 0 6 8 bite 100 100 HEARS, SMELLS, STUMBLES, WARM, BASHES, GROUP_BASH, POISON, NO_BREATHE, REVIVES, BONES, PUSH_MON
Z scorched zombie 40 ZOMBIE, HUMANhuman sized flesh 60 2 2d2 bash + 0 cut 0 2 9 grab 100 100 SEES, HEARS, STUMBLES, POISON, BLEED, NO_BREATHE, REVIVES, REVIVES_HEALTHY, NO_NECRO, BONES
Z screecher zombie 85 ZOMBIE, HUMANhuman sized flesh 100 5 3d4 bash + 5 cut 2 0 0 shriek_alert, shriek_stun, scratch 100 100 SEES, KEENNOSE, STUMBLES, WARM, BASHES, GROUP_BASH, POISON, NO_BREATHE, REVIVES, BONES
Z shady zombie 80 ZOMBIE, HUMANhuman sized flesh 70 4 2d3 bash + 0 cut 0 0 0 bite, grab, scratch 100 100 SEES, HEARS, SMELLS, STUMBLES, WARM, BASHES, GROUP_BASH, POISON, BLEED, NO_BREATHE, REVIVES, BONES, PUSH_MON, NIGHT_INVISIBILITY
Z shocker brute 275 ZOMBIE, HUMANhuman sized flesh 110 3 3d4 bash + 2 cut 0 3 8 shockstorm, smash 100 100 SEES, HEARS, SMELLS, STUMBLES, WARM, BASHES, GROUP_BASH, POISON, ELECTRIC, NO_BREATHE, REVIVES, BONES
Z shocker zombie 85 ZOMBIE, HUMANhuman sized flesh 105 4 1d3 bash + 0 cut 2 0 0 shockstorm 100 100 SEES, HEARS, SMELLS, STUMBLES, WARM, BASHES, GROUP_BASH, POISON, ELECTRIC, NO_BREATHE, REVIVES, BONES, PUSH_MON
Z shrieker zombie 60 ZOMBIE, HUMANhuman sized flesh 95 3 2d4 bash + 0 cut 1 0 0 shriek, grab, scratch 100 100 SEES, HEARS, SMELLS, STUMBLES, WARM, BASHES, GROUP_BASH, POISON, NO_BREATHE, REVIVES, BONES, PUSH_MON
z shriekling 20 zombiedog sized flesh 95 2 2d2 bash + 1 cut 1 0 0 shriek, scratch 100 100 SEES, HEARS, SMELLS, STUMBLES, WARM, BLEED, GUILT, BASHES, POISON, NO_BREATHE, REVIVES, BONES
Z skeletal juggernaut 480 zombietank sized bone 60 5 3d6 bash + 15 cut 0 20 45 smash, stretch_attack, longswipe 100 100 SEES, HEARS, SMELLS, STUMBLES, WARM, BASHES, DESTROYS, BLEED, POISON, ATTACKMON, NO_BREATHE, REVIVES, BONES, PUSH_MON, NOGIB
Z skeleton 30 ZOMBIE, HUMANhuman sized bone 60 4 3d6 bash + 4 cut 2 0 15 scratch, bite 100 100 SEES, HEARS, BLEED, HARDTOSHOOT, REVIVES, NO_BREATHE, POISON, BONES
Z slavering biter 100 ZOMBIE, HUMANhuman sized flesh 110 6 4d6 bash + 4 cut 3 5 2 bite, grab 100 100 SEES, HEARS, SMELLS, KEENNOSE, STUMBLES, WARM, BASHES, GROUP_BASH, POISON, BLEED, GRABS, NO_BREATHE, REVIVES, BONES, PUSH_MON
Z smoker zombie 75 ZOMBIE, HUMANhuman sized flesh 110 4 1d6 bash + 2 cut 4 0 0 bite, scratch 100 100 SEES, HEARS, SMELLS, STUMBLES, WARM, BASHES, GROUP_BASH, POISON, HARDTOSHOOT, NO_BREATHE, REVIVES, BONES, PUSH_MON
z snotgobbler 25 zombiedog sized flesh 65 4 2d4 bash + 2 cut 1 1 0 grab 100 100 SEES, HEARS, STUMBLES, WARM, BLEED, GUILT, POISON, NO_BREATHE, REVIVES, BONES
Z spitter zombie 70 ZOMBIE, HUMANhuman sized flesh 95 3 2d6 bash + 0 cut 1 0 0 acid 100 100 SEES, HEARS, SMELLS, STUMBLES, WARM, BASHES, GROUP_BASH, POISON, ACIDPROOF, ACID_BLOOD, NO_BREATHE, REVIVES, BONES, PUSH_MON
z sproglodyte 30 zombiedog sized flesh 85 3 2d4 bash + 3 cut 2 0 0 scratch, leap 100 100 SEES, HEARS, SMELLS, STUMBLES, WARM, BLEED, BASHES, POISON, NO_BREATHE, REVIVES, BONES, CLIMBS
Z survivor zombie 120 ZOMBIE, HUMANhuman sized flesh 90 6 4d6 bash + 0 cut 3 7 7 shriek, bite, grab 100 75 SEES, HEARS, SMELLS, WARM, BASHES, GROUP_BASH, POISON, NO_BREATHE, REVIVES, BONES, PUSH_MON
Z swimmer zombie 70 ZOMBIE, HUMANhuman sized flesh 95 3 2d6 bash + 2 cut 2 0 0 bite, grab, scratch 100 100 SEES, HEARS, SMELLS, STUMBLES, WARM, BASHES, GROUP_BASH, POISON, NO_BREATHE, BLEED, SWIMS, REVIVES, BONES, PUSH_MON
Z tough zombie 100 ZOMBIE, HUMANhuman sized flesh 85 4 3d3 bash + 1 cut 1 2 1 bite, grab, scratch 100 100 SEES, HEARS, SMELLS, STUMBLES, WARM, BASHES, GROUP_BASH, POISON, BLEED, NO_BREATHE, REVIVES, BONES, PUSH_MON
Z zombie 80 ZOMBIE, HUMANhuman sized flesh 70 4 2d3 bash + 0 cut 0 0 0 bite, grab, scratch 100 100 SEES, HEARS, SMELLS, STUMBLES, WARM, BASHES, GROUP_BASH, POISON, BLEED, NO_BREATHE, REVIVES, BONES, PUSH_MON
Z zombie bio-operator 120 ZOMBIE, HUMANhuman sized flesh 95 7 3d6 bash + 0 cut 3 10 18 bio_op_takedown 100 100 SEES, HEARS, SMELLS, WARM, BASHES, GROUP_BASH, POISON, BLEED, CBM_OP, ACIDPROOF, NO_BREATHE, REVIVES, BONES
Z zombie brute 120 ZOMBIE, HUMANhuman sized flesh 105 4 3d8 bash + 2 cut 0 4 6 smash, grab 100 100 SEES, HEARS, SMELLS, STUMBLES, WARM, BASHES, GROUP_BASH, POISON, NO_BREATHE, REVIVES, BONES, PUSH_MON
Z zombie burner 100 ZOMBIE, HUMANhuman sized flesh 70 5 2d6 bash + 0 cut 1 12 25 100 100 SEES, HEARS, SMELLS, STUMBLES, WARM, BASHES, GROUP_BASH, POISON, NO_BREATHE, REVIVES, BONES, BLEED, PUSH_MON, DRIPS_NAPALM
z zombie child 40 zombiedog sized flesh 65 2 2d4 bash + 2 cut 2 0 0 scratch 100 60 SEES, HEARS, SMELLS, STUMBLES, WARM, BASHES, BLEED, POISON, GUILT, NO_BREATHE, REVIVES, BONES
Z zombie cop 80 ZOMBIE, HUMANhuman sized flesh 70 6 2d4 bash + 0 cut 0 6 6 grab, scratch 100 100 SEES, HEARS, SMELLS, STUMBLES, WARM, BASHES, GROUP_BASH, POISON, BLEED, NO_BREATHE, REVIVES, BONES, PUSH_MON
Z zombie elite grenadier 100 ZOMBIE, HUMANhuman sized flesh 100 5 2d6 bash + 0 cut 1 8 12 grenadier_elite 100 5 SEES, HEARS, SMELLS, WARM, BASHES, GROUP_BASH, POISON, BLEED, NO_BREATHE, REVIVES, BONES, PUSH_MON
Z zombie grenadier 100 ZOMBIE, HUMANhuman sized flesh 90 5 2d4 bash + 0 cut 0 6 6 grenadier 100 5 SEES, HEARS, SMELLS, WARM, BASHES, GROUP_BASH, POISON, BLEED, NO_BREATHE, REVIVES, BONES, PUSH_MON
Z zombie hollow 100 ZOMBIE, HUMANhuman sized flesh 70 6 2d6 bash + 4 cut 4 8 4 stretch_bite, stretch_attack 100 100 SEES, HEARS, SMELLS, WARM, BASHES, GROUP_BASH, POISON, NO_BREATHE
Z zombie hulk 480 ZOMBIE, HUMANtank sized flesh 130 5 4d8 bash + 0 cut 0 8 12 smash 100 100 SEES, HEARS, SMELLS, STUMBLES, WARM, BASHES, DESTROYS, POISON, ATTACKMON, LEATHER, NO_BREATHE, REVIVES, BONES, FAT, PUSH_MON
z zombie kinderling 35 zombiehuman sized flesh 90 2 1d3 bash + 5 cut 0 4 5 100 100 SEES, HEARS, STUMBLES, POISON, GRABS, NO_BREATHE, REVIVES, REVIVES_HEALTHY, NO_NECRO, BONES, GUILT, CLIMBS
Z zombie master 180 ZOMBIE, HUMANhuman sized flesh 90 5 2d6 bash + 0 cut 4 2 2 upgrade 100 5 SEES, HEARS, SMELLS, WARM, BASHES, POISON, NO_BREATHE, REVIVES, BONES, PATH_AVOID_DANGER_2, PRIORITIZE_TARGETS
Z zombie military pilot 90 ZOMBIE, HUMANhuman sized flesh 85 4 2d4 bash + 0 cut 1 5 5 bite, grab, scratch 100 100 SEES, HEARS, SMELLS, WARM, BASHES, GROUP_BASH, POISON, BLEED, NO_BREATHE, REVIVES, BONES, PUSH_MON, NOHEAD
Z zombie necromancer 100 ZOMBIE, HUMANhuman sized flesh 100 4 3d6 bash + 2 cut 2 0 0 resurrect 100 5 SEES, HEARS, SMELLS, STUMBLES, WARM, BASHES, POISON, NO_BREATHE, REVIVES, BONES, PATH_AVOID_DANGER_1, PRIORITIZE_TARGETS
Z zombie nightstalker 200 ZOMBIE, HUMANhuman sized flesh 90 5 4d4 bash + 4 cut 4 8 5 smash, stretch_attack, longswipe 100 100 SEES, HEARS, GOODHEARING, SMELLS, WARM, BASHES, GROUP_BASH, POISON, NO_BREATHE, REVIVES, BONES, PUSH_MON, NIGHT_INVISIBILITY
Z zombie scientist 80 ZOMBIE, HUMANhuman sized flesh 75 3 2d4 bash + 2 cut 1 0 0 science, scratch 100 100 SEES, HEARS, SMELLS, STUMBLES, WARM, BASHES, POISON, BLEED, CBM_SCI, ACIDPROOF, NO_BREATHE, REVIVES, BONES, PUSH_MON, PATH_AVOID_DANGER_2, PRIORITIZE_TARGETS
Z zombie snapper 120 ZOMBIE, HUMANhuman sized flesh 100 4 3d5 bash + 6 cut 2 8 10 bite, grab, grab_drag 100 100 SEES, HEARS, SMELLS, STUMBLES, WARM, BASHES, GROUP_BASH, POISON, BLEED, GRABS, NO_BREATHE, REVIVES, BONES, PUSH_MON, SWIMS
Z zombie soldier 100 ZOMBIE, HUMANhuman sized flesh 80 5 2d6 bash + 0 cut 1 12 25 bite 100 100 SEES, HEARS, SMELLS, WARM, BASHES, GROUP_BASH, POISON, BLEED, NO_BREATHE, REVIVES, BONES, PUSH_MON
Z zombie technician 85 ZOMBIE, HUMANhuman sized flesh 75 5 2d3 bash + 0 cut 1 2 2 pull_metal_weapon, bite 100 70 SEES, HEARS, SMELLS, WARM, BASHES, GROUP_BASH, POISON, NO_BREATHE, REVIVES, CBM_TECH, BONES
Z zombie wrestler 280 ZOMBIE, HUMANhuman sized flesh 95 7 3d8 bash + 1 cut 3 10 14 smash, bio_op_takedown, ranged_pull, grab_drag 100 100 SEES, HEARS, SMELLS, STUMBLES, WARM, BASHES, GROUP_BASH, POISON, NO_BREATHE, REVIVES, BONES, PUSH_MON