Slavering biter

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Z slavering biter

Hitchhiker's Guide:
Stable (0.F-3) - [ slavering biter ]
Experimental - [ slavering biter ]

Hit Points 100
Species ZOMBIE, HUMAN
Default Faction zombie
Size human sized
Weight 81.50 kg
Material flesh
Phase flesh
Speed 110
Combat
Melee Sk 6
Damage 4d6 bash + 4 cut
Dodge Sk 3
Protection
Bash Armor 5
Cut Armor 2
Other
Special Ab bite, GRAB
SA Cooldown 4 turns, 4 turns
Aggressiveness 100
Morale 100
Difficulty 15
Flags SEES, HEARS, SMELLS, KEENNOSE, STUMBLES, WARM, BASHES, GROUP_BASH, POISON, BLEED, GRABS, NO_BREATHE, REVIVES, BONES, PUSH_MON
Vision 15
Night Vision 3
 A distorted and swollen human body. Its jaws have elongated into a crocodile like snout, dripping with foul smelling saliva. 

This creature is a human sized ZOMBIE, HUMAN. It's a competent fighter with very high hit points. It's a bit faster than you, agile, has moderate armor against bashing weapons and low armor against cutting ones (that includes bullets). Its special ability allows it to bite you, and sometimes bite you nastily, every 4 turns; grab you, thereby reducing your speed -15%, holding you in place, preventing your dodge, and making your blocking more difficult, every 4 turns.

It has extremely high morale and it's totally aggressive. Being a ZOMBIE, HUMAN, it's afraid of ZOMBIE, HUMAN, and can be angered by ZOMBIE, HUMAN.

It can see, can hear noises, is able to smell characters, is able to track scents particularly well, stumbles around, is warm blooded (it appears in infrared), can bash destroyable objects in its way (like doors), gets help from surrounding monsters when bashing objects, is poisonous to eat (produces tainted meat when butchered), its attacks can make you bleed, can grab you, doesn't breathe (it's not affected by smoke, toxic gases, drowning, etc), resuscitates after a few hours (unless its corpse is either smashed to a pulp or butchered), can produce bones and sinews when butchered, can push creatures out of its way, and nothing else.

Being made of flesh, it's vulnerable to nothing in particular.

When it dies, nothing unusual happens. If it is burned to death it can transform into a scorched zombie.


(View - Edit Notes )Notes

Dön't be surprised that this monster will be constantly in pursuit of you in nights even with having almost no sight of all. Their keen nose is their unique characteristic. Their speed.of 110 and 4d6 bash + 4 cut make them menacing indeed. Run for your life if you have low armor and no good melee skills.- - J. C. (talk) 13:47, 6 April 2023 (MDT)

( Edit Notes )