Skeletal dog
d skeletal dog Hitchhiker's Guide: | |
Hit Points | 12 |
---|---|
Species | zombie |
Default Faction | zombie |
Size | dog sized |
Weight | 40.75 kg |
Material | bone |
Phase | bone |
Speed | 100 |
Combat | |
Melee Sk | 4 |
Damage | 1d9 bash + 6 cut |
Dodge Sk | 3 |
Protection | |
Bash Armor | 0 |
Cut Armor | 15 |
Acid Armor | 3 |
Other | |
Special Ab | bite |
SA Cooldown | 5 turns |
Aggressiveness | 100 |
Morale | 100 |
Difficulty | 3 |
Flags | SEES, HEARS, NO_BREATHE, HARDTOSHOOT, REVIVES, POISON, BONES |
Vision | 40 |
Night Vision | 3 |
This creature is a dog sized zombie. It's a competent fighter with very low hit points. It's as fast as you, agile, has no armor against bashing weapons and very high armor against cutting ones (that includes bullets). Has low armor against acid. Its special ability allows it to bite you, and sometimes bite you nastily, every 5 turns.
It has extremely high morale and it's totally aggressive. Being a zombie, it's afraid of nothing in particular, and can be angered by nothing in particular.
It can see, can hear noises, doesn't breathe (it's not affected by smoke, toxic gases, drowning, etc), is very hard to shoot at (some hits are treated as misses), resuscitates after a few hours (unless its corpse is either smashed to a pulp or butchered), is poisonous to eat (produces tainted meat when butchered), can produce bones and sinews when butchered, and nothing else.
Being made of bone, it's vulnerable to nothing in particular.
When it dies, nothing unusual happens.
(View - Edit Notes )Notes
Skeletal dogs are really dangerous because of their high movement speed, chance to cause bleeding attacks, and being generally hard to hit. If a skeletal dog is chasing you and you have no where to run, pick up some rocks and throw it at the dog because it is your best chance of killing it early game, as it has low healthy. It is hard to hit with ranged weapons however.
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