Hunting horror
s hunting horror Hitchhiker's Guide: | |
Hit Points | 280 |
---|---|
Species | nether inhabitant |
Default Faction | nether |
Size | human sized |
Weight | 81.50 kg |
Material | flesh |
Speed | 180 |
Combat | |
Melee Sk | 7 |
Damage | 1d12 bash + 6 cut |
Dodge Sk | 8 |
Protection | |
Bash Armor | 0 |
Cut Armor | 0 |
Other | |
Aggressiveness | 100 |
Morale | 100 |
Difficulty | 28 |
Flags | SEES, SMELLS, HEARS, NOHEAD, HARDTOSHOOT, FLIES, PLASTIC, SUNDEATH, NO_BREATHE, HIT_AND_RUN, NOGIB |
Vision | 40 |
Night Vision | 1 |
This creature is a human sized nether inhabitant. It's a very competent fighter with extremely high hit points. It's faster than you, extremely agile, has no armor against bashing weapons and no armor against cutting ones (that includes bullets).
It has extremely high morale and it's totally aggressive. Being a nether inhabitant, it's afraid of being hurt, and can be angered by nothing in particular. It can also be angered by when following the player, when the player looks hurt, when the player gets within a few tiles, nearby monsters of the same type being attacked.
It can see, is able to smell characters, can hear noises, has no distinguishable head (it's unaffected by head shots), is very hard to shoot at (some hits are treated as misses), can fly over water, traps, fire and acid, has a great resistance to bashing damage, dies in full sunlight, doesn't breathe (it's not affected by smoke, toxic gases, drowning, etc), will flee for several turns after a melee attack, does not leave any remains (body pieces) when blown apart, and nothing else.
Being made of flesh, it's vulnerable to nothing in particular.
When it dies, it melts away.
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