Hunting horror

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s hunting horror

Hitchhiker's Guide:
Stable (0.F-3) - [ hunting horror ]
Experimental - [ hunting horror ]

Hit Points 280
Species nether inhabitant
Default Faction nether
Size human sized
Weight 81.50 kg
Material flesh
Speed 180
Combat
Melee Sk 7
Damage 1d12 bash + 6 cut
Dodge Sk 8
Protection
Bash Armor 0
Cut Armor 0
Other
Aggressiveness 100
Morale 100
Difficulty 28
Flags SEES, SMELLS, HEARS, NOHEAD, HARDTOSHOOT, FLIES, PLASTIC, SUNDEATH, NO_BREATHE, HIT_AND_RUN, NOGIB
Vision 40
Night Vision 1
 This is some sort of great viperine creature, possessed of a curiously distorted head and massive clawed appendages. It partially supports itself with the aid of black rubbery wings of monstrous dimensions. Its form writhes and changes before your eyes, filling you with unnameable horror. 

This creature is a human sized nether inhabitant. It's a very competent fighter with extremely high hit points. It's faster than you, extremely agile, has no armor against bashing weapons and no armor against cutting ones (that includes bullets).

It has extremely high morale and it's totally aggressive. Being a nether inhabitant, it's afraid of being hurt, and can be angered by nothing in particular. It can also be angered by when following the player, when the player looks hurt, when the player gets within a few tiles, nearby monsters of the same type being attacked.

It can see, is able to smell characters, can hear noises, has no distinguishable head (it's unaffected by head shots), is very hard to shoot at (some hits are treated as misses), can fly over water, traps, fire and acid, has a great resistance to bashing damage, dies in full sunlight, doesn't breathe (it's not affected by smoke, toxic gases, drowning, etc), will flee for several turns after a melee attack, does not leave any remains (body pieces) when blown apart, and nothing else.

Being made of flesh, it's vulnerable to nothing in particular.

When it dies, it melts away.


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