Sewer rat

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r sewer rat

Hitchhiker's Guide:
Stable (0.F-3) - [ sewer rat ]
Experimental - [ sewer rat ]

Hit Points 10
Species mammal
Default Faction rat
Size squirrel sized
Weight 1.00 kg
Material flesh
Phase flesh
Speed 100
Combat
Melee Sk 5
Damage 1d2 bash + 1 cut
Dodge Sk 2
Protection
Bash Armor 0
Cut Armor 0
Other
Aggressiveness 20
Morale 40
Difficulty 3
Flags SEES, SMELLS, HEARS, WARM, SWIMS, ANIMAL, PATH_AVOID_DANGER_1, FUR, BONES
Vision 1
Night Vision 30
 A worm-tailed rodent with long whiskers and beady eyes. The way it squeaks makes it sound... hungry. 

This creature is a squirrel sized mammal. It's a competent fighter with very low hit points. It's as fast as you, quite clumsy, has no armor against bashing weapons and no armor against cutting ones (that includes bullets).

It has low morale and it's quite aggressive. Being a mammal, it's afraid of being hurt, nearby fires, nearby monsters of the same type dying, and can be angered by nothing in particular. It can also be angered by when the player looks hurt, nearby monsters of the same type being attacked, nearby monsters of the same type dying.

It can see, is able to smell characters, can hear noises, is warm blooded (it appears in infrared), can swim, is considered an animal (it's affected by animal empathy), walks around some dangerous terrain and traps, can produce fur when butchered, can produce bones and sinews when butchered, and nothing else.

Being made of flesh, it's vulnerable to nothing in particular.

When it dies, nothing unusual happens.


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