Sewer rat
r sewer rat Hitchhiker's Guide: | |
Hit Points | 10 |
---|---|
Species | mammal |
Default Faction | rat |
Size | squirrel sized |
Weight | 1.00 kg |
Material | flesh |
Phase | flesh |
Speed | 100 |
Combat | |
Melee Sk | 5 |
Damage | 1d2 bash + 1 cut |
Dodge Sk | 2 |
Protection | |
Bash Armor | 0 |
Cut Armor | 0 |
Other | |
Aggressiveness | 20 |
Morale | 40 |
Difficulty | 3 |
Flags | SEES, SMELLS, HEARS, WARM, SWIMS, ANIMAL, PATH_AVOID_DANGER_1, FUR, BONES |
Vision | 1 |
Night Vision | 30 |
This creature is a squirrel sized mammal. It's a competent fighter with very low hit points. It's as fast as you, quite clumsy, has no armor against bashing weapons and no armor against cutting ones (that includes bullets).
It has low morale and it's quite aggressive. Being a mammal, it's afraid of being hurt, nearby fires, nearby monsters of the same type dying, and can be angered by nothing in particular. It can also be angered by when the player looks hurt, nearby monsters of the same type being attacked, nearby monsters of the same type dying.
It can see, is able to smell characters, can hear noises, is warm blooded (it appears in infrared), can swim, is considered an animal (it's affected by animal empathy), walks around some dangerous terrain and traps, can produce fur when butchered, can produce bones and sinews when butchered, and nothing else.
Being made of flesh, it's vulnerable to nothing in particular.
When it dies, nothing unusual happens.
(View - Edit Notes )Notes
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