Howling waif
z howling waif Hitchhiker's Guide: | |
Hit Points | 15 |
---|---|
Species | zombie |
Default Faction | zombie |
Size | dog sized |
Weight | 40.75 kg |
Material | bone |
Phase | bone |
Speed | 65 |
Combat | |
Melee Sk | 2 |
Damage | 2d2 bash + 1 cut |
Dodge Sk | 2 |
Protection | |
Bash Armor | 0 |
Cut Armor | 5 |
Other | |
Special Ab | SHRIEK, scratch |
SA Cooldown | 15 turns, 10 turns |
Aggressiveness | 80 |
Morale | 100 |
Difficulty | 3 |
Flags | SEES, HEARS, SMELLS, STUMBLES, WARM, BLEED, GUILT, POISON, NO_BREATHE, REVIVES, BONES, HARDTOSHOOT |
Vision | 30 |
Night Vision | 5 |
This creature is a dog sized zombie. It's an incompetent fighter with very low hit points. It's slower than you, quite clumsy, has no armor against bashing weapons and moderate armor against cutting ones (that includes bullets). Its special ability allows it to nothing, every 15 turns; perform a special scratch attack, every 10 turns.
It has extremely high morale and it's extremely aggressive. Being a zombie, it's afraid of nothing in particular, and can be angered by nothing in particular.
It can see, can hear noises, is able to smell characters, stumbles around, is warm blooded (it appears in infrared), its attacks can make you bleed, drops your morale when you kill it, is poisonous to eat (produces tainted meat when butchered), doesn't breathe (it's not affected by smoke, toxic gases, drowning, etc), resuscitates after a few hours (unless its corpse is either smashed to a pulp or butchered), can produce bones and sinews when butchered, is very hard to shoot at (some hits are treated as misses), and nothing else.
Being made of bone, it's vulnerable to nothing in particular.
When it dies, nothing unusual happens. If it is burned to death it can transform into a zombie kinderling.
(View - Edit Notes )Notes
- Zombie waifs are skeletal, which makes them hard to hit at range, zombie children that can scream to draw attention.
- Killing howling waif will inflict a morale penalty, as it looks like a walking 'help the starving people in the third world' advertisement, so killing lots of them at once is not recommended. If you do not care about loot, lure them into a building and burn it down, killing the zombies inside without any morale penalty. Alternatively, running over them with a vehicle also works. The Psychopath trait also gets rid of the morale penalty.
- Eventually if you kill enough of them (100) the penalty goes away. And the penalty slowly reduces in number the more you kill
- Has a shriek attack.
- Added in 0.D (Danny).
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