Dementia
@ dementia Hitchhiker's Guide: | |
Hit Points | 80 |
---|---|
Species | zombie |
Default Faction | cult |
Size | human sized |
Weight | 81.50 kg |
Material | flesh |
Phase | flesh |
Speed | 100 |
Combat | |
Melee Sk | 5 |
Damage | 3d4 bash + 2 cut |
Dodge Sk | 1 |
Protection | |
Bash Armor | 0 |
Cut Armor | 0 |
Other | |
Special Ab | scratch |
SA Cooldown | 15 turns |
Aggressiveness | 100 |
Morale | 100 |
Difficulty | 3 |
Flags | SEES, HEARS, SMELLS, WARM, BASHES, GROUP_BASH, BLEED, HUMAN, POISON, REVIVES, LEATHER, BONES |
Vision | 40 |
Night Vision | 1 |
This creature is a human sized zombie. It's a competent fighter with moderate hit points. It's as fast as you, quite clumsy, has no armor against bashing weapons and no armor against cutting ones (that includes bullets). Its special ability allows it to perform a special scratch attack, every 15 turns.
It has extremely high morale and it's totally aggressive. Being a zombie, it's afraid of nothing in particular, and can be angered by nothing in particular.
It can see, can hear noises, is able to smell characters, is warm blooded (it appears in infrared), can bash destroyable objects in its way (like doors), gets help from surrounding monsters when bashing objects, its attacks can make you bleed, can produce human flesh when butchered, is poisonous to eat (produces tainted meat when butchered), resuscitates after a few hours (unless its corpse is either smashed to a pulp or butchered), can produce leather when butchered, can produce bones and sinews when butchered, and nothing else.
Being made of flesh, it's vulnerable to nothing in particular.
When it dies, nothing unusual happens.
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