Fungal sporeling
1 fungal sporeling Hitchhiker's Guide: | |
Hit Points | 70 |
---|---|
Species | fungus |
Default Faction | fungus |
Size | dog sized |
Weight | 13.58 kg |
Material | vegetable matter |
Phase | veggy |
Speed | 70 |
Combat | |
Melee Sk | 4 |
Damage | 2d4 bash + 2 cut |
Dodge Sk | 1 |
Protection | |
Bash Armor | 4 |
Cut Armor | 4 |
Other | |
Special Ab | FUNGUS_GROWTH |
SA Cooldown | 100 turns |
Aggressiveness | -50 |
Morale | 100 |
Difficulty | 6 |
Flags | HEARS, POISON, NO_BREATHE, NOHEAD |
Vision | 40 |
Night Vision | 1 |
This creature is a dog sized fungus. It's a competent fighter with moderate hit points. It's slower than you, quite clumsy, has low armor against bashing weapons and low armor against cutting ones (that includes bullets). Its special ability allows it to grows a fungal sporeling into an adult fungaloid, every 100 turns.
It has extremely high morale and it's peaceful. Being a fungus, it's afraid of being hurt, nearby fires, and can be angered by nothing in particular.
It can hear noises, is poisonous to eat (produces tainted meat when butchered), doesn't breathe (it's not affected by smoke, toxic gases, drowning, etc), has no distinguishable head (it's unaffected by head shots), can produce plant marrow and plant fibre when butchered, and nothing else.
Being made of vegetable matter, it's vulnerable to fire, smoke and, particularly, tear gas and radioactive gas.
When it dies, nothing unusual happens.
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