Tribot
R tribot Hitchhiker's Guide: | |
Hit Points | 80 |
---|---|
Species | robot |
Default Faction | military |
Size | cow sized |
Weight | 840.00 kg |
Material | steel |
Phase | steel |
Speed | 90 |
Combat | |
Melee Sk | 10 |
Damage | 3d12 bash + 6 cut |
Dodge Sk | 0 |
Protection | |
Bash Armor | 12 |
Cut Armor | 8 |
Other | |
Special Ab | FLAMETHROWER |
SA Cooldown | 10 turns |
Aggressiveness | 100 |
Morale | 100 |
Difficulty | 26 |
Flags | SEES, HEARS, GOODHEARING, BASHES, NO_BREATHE, ELECTRONIC, CLIMBS, PRIORITIZE_TARGETS |
Vision | 40 |
Night Vision | 1 |
This creature is a cow sized robot. It's a very competent fighter with moderate hit points. It's a bit slower than you, clumsy, has high armor against bashing weapons and moderate armor against cutting ones (that includes bullets). Its special ability allows it to shoot its flamethrower, every 10 turns.
It has extremely high morale and it's totally aggressive. Being a robot, it's afraid of nothing in particular, and can be angered by nothing in particular.
It can see, can hear noises, is able to track noises particularly well, can bash destroyable objects in its way (like doors), doesn't breathe (it's not affected by smoke, toxic gases, drowning, etc), can be damaged by EMP blasts and become friendly, can climb terrain and furniture, smartly selects targets to attack, and nothing else.
Being made of steel, it's vulnerable to electricity.
When it dies, it breaks (so, it can now be disassembled).
(View - Edit Notes )Notes
|