Gigantic naked mole-rat

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M gigantic naked mole-rat

Hitchhiker's Guide:
Stable (0.F-3) - [ gigantic naked mole-rat ]
Experimental - [ gigantic naked mole-rat ]

Hit Points 120
Species mammal
Default Faction molerat
Size tank sized
Weight 200.00 kg
Material flesh
Phase flesh
Speed 80
Combat
Melee Sk 8
Damage 4d6 bash + 10 cut
Dodge Sk 1
Protection
Bash Armor 5
Cut Armor 2
Other
Special Ab SHRIEK_ALERT, SHRIEK_STUN, bite, impale
SA Cooldown 10 turns, 1 turns, 6 turns, 10 turns
Aggressiveness -5
Morale 40
Difficulty 15
Flags ATTACKMON, BLEED, BONES, BORES, CAN_DIG, FAT, HEARS, KEENNOSE, LEATHER, PATH_AVOID_DANGER_1, REGENERATES_10, REGEN_MORALE, SMELLS, WARM
Vision 0
Night Vision 0
 A huge, rumbling mutated mass of wrinkly, nearly translucent skin that has been toughened by constant tunneling. Its hide is riddled with giant scabs, as a pair of incisors the size of an industrial excavator's buckets gnash constantly and several car-length whiskers twitch at the air. It regularly makes high-pitched chirps as it roams around. 

This creature is a tank sized mammal. It's a very competent fighter with very high hit points. It's slower than you, quite clumsy, has moderate armor against bashing weapons and low armor against cutting ones (that includes bullets). Its special ability allows it to shriek, creating a noise that can attract other creatures, every 10 turns; very loudly shriek, creating a big noise that can attract other creatures, can do some small bash damage, and can cause a stun effect, every 1 turns; bite you, and sometimes bite you nastily, every 6 turns; attack that has high chance of piercing armor, can cause bleed, or might down the target, every 10 turns.

It has low morale and it's mostly peaceful. Being a mammal, it's afraid of being hurt, nearby fires, nearby monsters of the same type dying, and can be angered by nothing in particular. It can also be angered by being hurt, loud noises, when following the player. It's also afraid of nearby fires.

It attacks any creature in its way, its attacks can make you bleed, can produce bones and sinews when butchered, tunnels through obstacles, can dig and walk, can produce fat when butchered, can hear noises, is able to track scents particularly well, can produce leather when butchered, walks around some dangerous terrain and traps, regenerates over time, regenerates morale and aggression when its health is at maximum, is able to smell characters, is warm blooded (it appears in infrared), and nothing else.

Being made of flesh, it's vulnerable to nothing in particular.

When it dies, nothing unusual happens.


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