Alpha razorclaw

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Y alpha razorclaw

Hitchhiker's Guide:
Stable (0.F-3) - [ alpha razorclaw ]
Experimental - [ alpha razorclaw ]

Hit Points 120
Species mutant
Default Faction razorclaw
Size cow sized
Weight 120.00 kg
Material flesh
Phase flesh
Speed 95
Combat
Melee Sk 6
Damage 4d10 bash + 15 cut
Dodge Sk 2
Protection
Bash Armor 20
Cut Armor 30
Other
Special Ab SHRIEK_ALERT, SHRIEK_STUN
SA Cooldown 6 turns, 1 turns
Aggressiveness 15
Morale 100
Difficulty 50
Flags SMELLS, HEARS, SEES, CHITIN, SWIMS, GRABS, ARTHROPOD_BLOOD, PATH_AVOID_DANGER_2, QUEEN
Vision 30
Night Vision 20
 A blood red, gigantic razorclaw. Its sword like pincers serve as the keepers of the nest. 

This creature is a cow sized mutant. It's a competent fighter with very high hit points. It's a bit slower than you, quite clumsy, has extremely high armor against bashing weapons and extremely high armor against cutting ones (that includes bullets). Its special ability allows it to shriek, creating a noise that can attract other creatures, every 6 turns; very loudly shriek, creating a big noise that can attract other creatures, can do some small bash damage, and can cause a stun effect, every 1 turns.

It has extremely high morale and it's mostly aggressive. Being a mutant, it's afraid of nearby fires, and can be angered by nothing in particular. It can also be angered by when the player gets within a few tiles, being hurt. It's also afraid of nearby fires.

It is able to smell characters, can hear noises, can see, can produce chitin when butchered, can swim, can grab you, bleeds hemolymph, walks around most dangerous terrain and traps, when it dies, local populations start to die off too, and nothing else.

Being made of flesh, it's vulnerable to nothing in particular.

When it dies, nothing unusual happens.


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