Feral runner
Z feral runner Hitchhiker's Guide: | |
Hit Points | 70 |
---|---|
Species | ZOMBIE, HUMAN |
Default Faction | zombie |
Size | human sized |
Weight | 81.50 kg |
Material | flesh |
Phase | flesh |
Speed | 105 |
Combat | |
Melee Sk | 4 |
Damage | 4d3 bash + 1 cut |
Dodge Sk | 1 |
Protection | |
Bash Armor | 0 |
Cut Armor | 0 |
Other | |
Special Ab | scratch, bite |
SA Cooldown | 10 turns, 5 turns |
Aggressiveness | 100 |
Morale | 100 |
Difficulty | 4 |
Flags | SEES, HEARS, SMELLS, WARM, BASHES, POISON, NO_BREATHE, REVIVES, BONES, PUSH_MON |
Vision | 40 |
Night Vision | 3 |
This creature is a human sized ZOMBIE, HUMAN. It's a competent fighter with moderate hit points. It's a bit faster than you, quite clumsy, has no armor against bashing weapons and no armor against cutting ones (that includes bullets). Its special ability allows it to perform a special scratch attack, every 10 turns; bite you, and sometimes bite you nastily, every 5 turns.
It has extremely high morale and it's totally aggressive. Being a ZOMBIE, HUMAN, it's afraid of ZOMBIE, HUMAN, and can be angered by ZOMBIE, HUMAN.
It can see, can hear noises, is able to smell characters, is warm blooded (it appears in infrared), can bash destroyable objects in its way (like doors), is poisonous to eat (produces tainted meat when butchered), doesn't breathe (it's not affected by smoke, toxic gases, drowning, etc), resuscitates after a few hours (unless its corpse is either smashed to a pulp or butchered), can produce bones and sinews when butchered, can push creatures out of its way, and nothing else.
Being made of flesh, it's vulnerable to nothing in particular.
When it dies, nothing unusual happens. If it is burned to death it can transform into a scorched zombie.
(View - Edit Notes )Notes
Not actually a totally remarkable zombie on its own; it is only slightly faster than you and only deals a little more damage than an ordinary zombie (plus a bit of cutting damage). Its evolutions feral hunters and feral predators are more dangerous, however...
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