Shocker brute

From The Cataclysm: Dark Days Ahead Wiki
Jump to navigation Jump to search
Z shocker brute

Hitchhiker's Guide:
Stable (0.F-3) - [ shocker brute ]
Experimental - [ shocker brute ]

Hit Points 275
Species ZOMBIE, HUMAN
Default Faction zombie
Size human sized
Weight 81.50 kg
Material flesh
Phase flesh
Speed 110
Combat
Melee Sk 3
Damage 3d4 bash + 2 cut
Dodge Sk 0
Protection
Bash Armor 3
Cut Armor 8
Other
Special Ab SHOCKSTORM, SMASH
SA Cooldown 15 turns, 30 turns
Aggressiveness 100
Morale 100
Difficulty 22
Flags SEES, HEARS, SMELLS, STUMBLES, WARM, BASHES, GROUP_BASH, POISON, ELECTRIC, NO_BREATHE, REVIVES, BONES
Vision 40
Night Vision 3
When hit ZAPBACK 75%
 A huge beast covered in visible scarring from what you can only guess was 'research'. Being near it, you can hear a slight humming, like that of an electrical transformer. 

This creature is a human sized ZOMBIE, HUMAN. It's a competent fighter with extremely high hit points. It's a bit faster than you, clumsy, has low armor against bashing weapons and moderate armor against cutting ones (that includes bullets). Its special ability allows it to shoot bolts of electricity, every 15 turns; smash you, sending you flying into obstacles or enemies, every 30 turns.

It has extremely high morale and it's totally aggressive. Being a ZOMBIE, HUMAN, it's afraid of ZOMBIE, HUMAN, and can be angered by ZOMBIE, HUMAN.

It can see, can hear noises, is able to smell characters, stumbles around, is warm blooded (it appears in infrared), can bash destroyable objects in its way (like doors), gets help from surrounding monsters when bashing objects, is poisonous to eat (produces tainted meat when butchered), can shock you if you hit it with your bare fists, doesn't breathe (it's not affected by smoke, toxic gases, drowning, etc), resuscitates after a few hours (unless its corpse is either smashed to a pulp or butchered), can produce bones and sinews when butchered, and nothing else.

Being made of flesh, it's vulnerable to nothing in particular.

Will shock the attacker when hit, 75% of the time.
When it dies, nothing unusual happens.


(View - Edit Notes )Notes

A very difficult enemy to deal with, the Shocker Brute is best engaged with ranged weapons. If melee is your only option, using terrain to slow it down and a non-conductive weapon (such as the Fire Axe) is essential. Lighting a two by four (or three) on fire and forcing it to walk over them is not a bad idea.

( Edit Notes )