Human snail
S human snail Hitchhiker's Guide: | |
Hit Points | 80 |
---|---|
Species | aberration |
Default Faction | mutant |
Size | cow sized |
Weight | 120.00 kg |
Material | flesh |
Phase | flesh |
Speed | 50 |
Combat | |
Melee Sk | 4 |
Damage | 1d4 bash + 0 cut |
Dodge Sk | 0 |
Protection | |
Bash Armor | 6 |
Cut Armor | 12 |
Other | |
Special Ab | ACID |
SA Cooldown | 15 turns |
Aggressiveness | 0 |
Morale | 30 |
Difficulty | 10 |
Flags | SMELLS, HEARS, POISON, ACIDPROOF, ACID_BLOOD |
Vision | 40 |
Night Vision | 1 |
This creature is a cow sized aberration. It's a competent fighter with moderate hit points. It's very slow, clumsy, has moderate armor against bashing weapons and high armor against cutting ones (that includes bullets). Its special ability allows it to spit pool of acid, every 15 turns.
It has low morale and it's not particularly aggressive. Being a aberration, it's afraid of nothing in particular, and can be angered by nothing in particular. It can also be angered by when the player looks hurt, nearby monsters of the same type dying.
It is able to smell characters, can hear noises, is poisonous to eat (produces tainted meat when butchered), is immune to acid, has acidic blood, and nothing else.
Being made of flesh, it's vulnerable to nothing in particular.
When it dies, nothing unusual happens.
(View - Edit Notes )Notes
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