Human snail

From The Cataclysm: Dark Days Ahead Wiki
Jump to navigation Jump to search
S human snail

Hitchhiker's Guide:
Stable (0.F-3) - [ human snail ]
Experimental - [ human snail ]

Hit Points 80
Species aberration
Default Faction mutant
Size cow sized
Weight 120.00 kg
Material flesh
Phase flesh
Speed 50
Combat
Melee Sk 4
Damage 1d4 bash + 0 cut
Dodge Sk 0
Protection
Bash Armor 6
Cut Armor 12
Other
Special Ab ACID
SA Cooldown 15 turns
Aggressiveness 0
Morale 30
Difficulty 10
Flags SMELLS, HEARS, POISON, ACIDPROOF, ACID_BLOOD
Vision 40
Night Vision 1
 An enormous fleshy snail, with an oddly human face. Eyestalks protrude from where the eyes should be. 

This creature is a cow sized aberration. It's a competent fighter with moderate hit points. It's very slow, clumsy, has moderate armor against bashing weapons and high armor against cutting ones (that includes bullets). Its special ability allows it to spit pool of acid, every 15 turns.

It has low morale and it's not particularly aggressive. Being a aberration, it's afraid of nothing in particular, and can be angered by nothing in particular. It can also be angered by when the player looks hurt, nearby monsters of the same type dying.

It is able to smell characters, can hear noises, is poisonous to eat (produces tainted meat when butchered), is immune to acid, has acidic blood, and nothing else.

Being made of flesh, it's vulnerable to nothing in particular.

When it dies, nothing unusual happens.


(View - Edit Notes )Notes

( Edit Notes )