Giant worm
W giant worm Hitchhiker's Guide: | |
Hit Points | 50 |
---|---|
Species | worm |
Default Faction | worm |
Size | cow sized |
Weight | 120.00 kg |
Material | flesh |
Phase | flesh |
Speed | 80 |
Combat | |
Melee Sk | 4 |
Damage | 4d6 bash + 3 cut |
Dodge Sk | 0 |
Protection | |
Bash Armor | 2 |
Cut Armor | 0 |
Other | |
Aggressiveness | 30 |
Morale | 100 |
Difficulty | 10 |
Flags | DIGS, HEARS, GOODHEARING, WARM, LEATHER |
Vision | 40 |
Night Vision | 1 |
This creature is a cow sized worm. It's a competent fighter with low hit points. It's slower than you, clumsy, has low armor against bashing weapons and no armor against cutting ones (that includes bullets).
It has extremely high morale and it's quite aggressive. Being a worm, it's afraid of being hurt, and can be angered by nothing in particular.
It is able to dig through the ground (becoming immune to traps and fields), can hear noises, is able to track noises particularly well, is warm blooded (it appears in infrared), can produce leather when butchered, and nothing else.
Being made of flesh, it's vulnerable to nothing in particular.
When it dies, it splits in two half worms.
(View - Edit Notes )Notes
Giant worms can be encountered, usually in groups, in dirt and grass terrains, along with their big brothers, graboids. They can only move on terrain that can be dug through, so characters standing on a road are completely safe from them. When killed, they can split into half worms.
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