Irradiated wanderer

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W irradiated wanderer

Hitchhiker's Guide:
Stable (0.F-3) - [ irradiated wanderer ]
Experimental - [ irradiated wanderer ]

Hit Points 90
Species aberration
Default Faction zombie
Size human sized
Weight 81.50 kg
Material flesh
Phase flesh
Speed 80
Combat
Melee Sk 6
Damage 2d7 bash + 1 cut
Dodge Sk 1
Protection
Bash Armor 4
Cut Armor 4
Other
Special Ab LUNGE
SA Cooldown 20 turns
Aggressiveness 100
Morale 100
Difficulty 8
Flags SEES, HEARS, SMELLS, STUMBLES, WARM, BASHES, GROUP_BASH, NOGIB, BONES, POISON
Vision 50
Night Vision 3
 This rotting corpse seeps a glowing ooze from its lesions. A strange tattered jumpsuit marks it as an oddity across the wasteland. 

This creature is a human sized aberration. It's a competent fighter with high hit points. It's slower than you, quite clumsy, has low armor against bashing weapons and low armor against cutting ones (that includes bullets). Its special ability allows it to perform a leaping attack, which can down the target, every 20 turns.

It has extremely high morale and it's totally aggressive. Being a aberration, it's afraid of nothing in particular, and can be angered by nothing in particular.

It can see, can hear noises, is able to smell characters, stumbles around, is warm blooded (it appears in infrared), can bash destroyable objects in its way (like doors), gets help from surrounding monsters when bashing objects, does not leave any remains (body pieces) when blown apart, can produce bones and sinews when butchered, is poisonous to eat (produces tainted meat when butchered), and nothing else.

Being made of flesh, it's vulnerable to nothing in particular.

When it dies, it melts away.


(View - Edit Notes )Notes

  • The description, location, and attack of this monster is a reference to the Feral Ghouls from the Fallout series, which are humans mutated by radiation who have gone mad from brain rot.
  • Irradiated Wanderers are rare monsters that will only spawn in the Necropolis, they are best known for their tendency to lunge at a player as their first attack, this lunge can sometimes down the player, so have good armour or take them out with firearms when you can, it can leave you vulnerable to more Irradiated Wanderers or other monsters.
  • There are four variants of the Irradiated wanderer, Irradiated wanderer. Variant 1, 2, 3, 4. All share the same description and icon, but have slightly different statistics.
( Edit Notes )
W irradiated wanderer

Hitchhiker's Guide:
Stable (0.F-3) - [ irradiated wanderer ]
Experimental - [ irradiated wanderer ]

Hit Points 90
Species aberration
Default Faction zombie
Size human sized
Weight 81.50 kg
Material flesh
Phase flesh
Speed 88
Combat
Melee Sk 6
Damage 2d8 bash + 1 cut
Dodge Sk 1
Protection
Bash Armor 5
Cut Armor 5
Other
Special Ab LUNGE
SA Cooldown 15 turns
Aggressiveness 100
Morale 100
Difficulty 12
Flags SEES, HEARS, SMELLS, STUMBLES, WARM, BASHES, GROUP_BASH, NOGIB, BONES, POISON
Vision 50
Night Vision 3
 This rotting corpse seeps a glowing ooze from its lesions. A strange tattered jumpsuit marks it as an oddity across the wasteland. 

This creature is a human sized aberration. It's a competent fighter with high hit points. It's a bit slower than you, quite clumsy, has moderate armor against bashing weapons and moderate armor against cutting ones (that includes bullets). Its special ability allows it to perform a leaping attack, which can down the target, every 15 turns.

It has extremely high morale and it's totally aggressive. Being a aberration, it's afraid of nothing in particular, and can be angered by nothing in particular.

It can see, can hear noises, is able to smell characters, stumbles around, is warm blooded (it appears in infrared), can bash destroyable objects in its way (like doors), gets help from surrounding monsters when bashing objects, does not leave any remains (body pieces) when blown apart, can produce bones and sinews when butchered, is poisonous to eat (produces tainted meat when butchered), and nothing else.

Being made of flesh, it's vulnerable to nothing in particular.

When it dies, it melts away.


(View - Edit Notes )Notes

  • The description, location, and attack of this monster is a reference to the Feral Ghouls from the Fallout series, which are humans mutated by radiation who have gone mad from brain rot.
  • Irradiated Wanderers are rare monsters that will only spawn in the Necropolis, they are best known for their tendency to lunge at a player as their first attack, this lunge can sometimes down the player, so have good armour or take them out with firearms when you can, it can leave you vulnerable to more Irradiated Wanderers or other monsters.
  • There are four variants of the Irradiated wanderer, Irradiated wanderer. Variant 1, 2, 3, 4. All share the same description and icon, but have slightly different statistics.
( Edit Notes )
W irradiated wanderer

Hitchhiker's Guide:
Stable (0.F-3) - [ irradiated wanderer ]
Experimental - [ irradiated wanderer ]

Hit Points 100
Species aberration
Default Faction zombie
Size human sized
Weight 81.50 kg
Material flesh
Phase flesh
Speed 95
Combat
Melee Sk 7
Damage 3d6 bash + 1 cut
Dodge Sk 1
Protection
Bash Armor 6
Cut Armor 6
Other
Special Ab LUNGE
SA Cooldown 10 turns
Aggressiveness 100
Morale 100
Difficulty 15
Flags SEES, HEARS, SMELLS, STUMBLES, WARM, BASHES, GROUP_BASH, NOGIB, BONES, POISON
Vision 50
Night Vision 3
 This rotting corpse seeps a glowing ooze from its lesions. A strange tattered jumpsuit marks it as an oddity across the wasteland. 

This creature is a human sized aberration. It's a very competent fighter with very high hit points. It's a bit slower than you, quite clumsy, has moderate armor against bashing weapons and moderate armor against cutting ones (that includes bullets). Its special ability allows it to perform a leaping attack, which can down the target, every 10 turns.

It has extremely high morale and it's totally aggressive. Being a aberration, it's afraid of nothing in particular, and can be angered by nothing in particular.

It can see, can hear noises, is able to smell characters, stumbles around, is warm blooded (it appears in infrared), can bash destroyable objects in its way (like doors), gets help from surrounding monsters when bashing objects, does not leave any remains (body pieces) when blown apart, can produce bones and sinews when butchered, is poisonous to eat (produces tainted meat when butchered), and nothing else.

Being made of flesh, it's vulnerable to nothing in particular.

When it dies, it melts away.


(View - Edit Notes )Notes

  • The description, location, and attack of this monster is a reference to the Feral Ghouls from the Fallout series, which are humans mutated by radiation who have gone mad from brain rot.
  • Irradiated Wanderers are rare monsters that will only spawn in the Necropolis, they are best known for their tendency to lunge at a player as their first attack, this lunge can sometimes down the player, so have good armour or take them out with firearms when you can, it can leave you vulnerable to more Irradiated Wanderers or other monsters.
  • There are four variants of the Irradiated wanderer, Irradiated wanderer. Variant 1, 2, 3, 4. All share the same description and icon, but have slightly different statistics.
( Edit Notes )
W irradiated wanderer

Hitchhiker's Guide:
Stable (0.F-3) - [ irradiated wanderer ]
Experimental - [ irradiated wanderer ]

Hit Points 120
Species aberration
Default Faction zombie
Size human sized
Weight 81.50 kg
Material flesh
Phase flesh
Speed 100
Combat
Melee Sk 8
Damage 2d10 bash + 1 cut
Dodge Sk 2
Protection
Bash Armor 8
Cut Armor 8
Other
Special Ab LUNGE
SA Cooldown 5 turns
Aggressiveness 100
Morale 100
Difficulty 20
Flags SEES, HEARS, SMELLS, STUMBLES, WARM, BASHES, GROUP_BASH, NOGIB, BONES, POISON
Vision 50
Night Vision 3
 This rotting corpse seeps a glowing ooze from its lesions. A strange tattered jumpsuit marks it as an oddity across the wasteland. 

This creature is a human sized aberration. It's a very competent fighter with very high hit points. It's as fast as you, quite clumsy, has moderate armor against bashing weapons and moderate armor against cutting ones (that includes bullets). Its special ability allows it to perform a leaping attack, which can down the target, every 5 turns.

It has extremely high morale and it's totally aggressive. Being a aberration, it's afraid of nothing in particular, and can be angered by nothing in particular.

It can see, can hear noises, is able to smell characters, stumbles around, is warm blooded (it appears in infrared), can bash destroyable objects in its way (like doors), gets help from surrounding monsters when bashing objects, does not leave any remains (body pieces) when blown apart, can produce bones and sinews when butchered, is poisonous to eat (produces tainted meat when butchered), and nothing else.

Being made of flesh, it's vulnerable to nothing in particular.

When it dies, it melts away.


(View - Edit Notes )Notes

  • The description, location, and attack of this monster is a reference to the Feral Ghouls from the Fallout series, which are humans mutated by radiation who have gone mad from brain rot.
  • Irradiated Wanderers are rare monsters that will only spawn in the Necropolis, they are best known for their tendency to lunge at a player as their first attack, this lunge can sometimes down the player, so have good armour or take them out with firearms when you can, it can leave you vulnerable to more Irradiated Wanderers or other monsters.
  • There are four variants of the Irradiated wanderer, Irradiated wanderer. Variant 1, 2, 3, 4. All share the same description and icon, but have slightly different statistics.
( Edit Notes )