Duck

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Hitchhiker's Guide:
Stable (0.F-3) - [ duck ]
Experimental - [ duck ]

Hit Points 4
Species bird
Default Faction small_animal
Size squirrel sized
Weight 1.00 kg
Material flesh
Phase flesh
Speed 140
Combat
Melee Sk 0
Damage 1d1 bash + 0 cut
Dodge Sk 4
Protection
Bash Armor 0
Cut Armor 0
Other
Aggressiveness -99
Morale -8
Difficulty 1
Flags SEES, HEARS, SMELLS, ANIMAL, PATH_AVOID_DANGER_1, WARM, FLIES, BONES, FEATHER, FAT
Vision 40
Night Vision 1
 A mallard duck, often seen around rivers and other bodies of water. It feeds primarily on insects, seeds, roots, and, pre-cataclysm, bread scraps. 

This creature is a squirrel sized bird. It's an awful fighter with extremely low hit points. It's faster than you, agile, has no armor against bashing weapons and no armor against cutting ones (that includes bullets).

It has extremely low morale and it's totally peaceful. Being a bird, it's afraid of being hurt, loud noises, and can be angered by nothing in particular. It's also afraid of loud noises, when the player gets within a few tiles.

It can see, can hear noises, is able to smell characters, is considered an animal (it's affected by animal empathy), walks around some dangerous terrain and traps, is warm blooded (it appears in infrared), can fly over water, traps, fire and acid, can produce bones and sinews when butchered, can produce feathers when butchered, can produce fat when butchered, and nothing else.

Being made of flesh, it's vulnerable to nothing in particular.

Produces bird litter, every 5 days.
When it dies, nothing unusual happens.


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