Terrain types
Each tile in the game world has a terrain type associated to it, which determines the movement cost to traverse it, if it can be moved through at all, if you can place items on it, etc.
In 0.B (Brin) of the game one notable change was introduced: the "bashable" tag is out, all destructible tiles can be bashed down now. Player's bashing ability is a sum of strength and wielded weapon's bashing damage.
Some of the furniture terrain types like book cases or dressers can hold more than a normal floor tile,up to double the normal volume (normal is 4000).
There is a difference between a terrain type, and furniture, sadly at the moment this list combines both. Furniture can be built on certain terrain types. Several types of furniture, like lockers, can be shift + Grabbed, if you are strong enough. You can also do this with Vehicles.
List of terrain types
Warning, this list is not complete.
Name | MC | Trap | Flags | Action | |
---|---|---|---|---|---|
nothing | 100 | transparent diggable | |||
empty space | 100 | tr_ledge | transparent | ||
. | dirt | 100 | transparent diggable tentable | ||
. | sand | 100 | transparent diggable tentable | ||
# | mound of dirt | 150 | transparent diggable | ||
0 | shallow pit | 400 | transparent diggable | ||
0 | pit | 500 | tr_pit | transparent diggable | pit |
# | corpse filled pit | 250 | transparent diggable | ||
0 | spiked pit | 500 | tr_spike_pit | transparent diggable | pit_spiked |
# | covered spiked pit | 100 | transparent | pit_spiked_covered | |
. | rock floor | 100 | transparent indoors | ||
^ | pile of rubble | 200 | transparent rough diggable | rubble | |
# | pile of ash | 100 | transparent diggable | rubble | |
# | twisted metal | 250 | transparent rough sharp place_item | wreckage | |
# | metal wreckage | 250 | transparent rough sharp place_item | wreckage | |
. | grass | 100 | transparent diggable tentable | ||
. | metal floor | 100 | transparent indoors | ||
. | pavement | 100 | transparent | ||
. | yellow pavement | 100 | transparent | ||
. | sidewalk | 100 | transparent | ||
. | floor | 100 | transparent l_flammable supports_roof collapses indoors | ||
. | dirt floor | 100 | transparent diggable supports_roof collapses indoors | ||
# | hay | 250 | transparent container flammable2 collapses indoors | ||
# | metal grate | 100 | transparent | ||
~ | slime (terrain) | 300 | transparent container flammable2 place_item | ||
# | walkway | 100 | transparent | ||
# | canvas wall | 0 | l_flammable bashable noitem tentable | ||
+ | canvas flap | 0 | l_flammable bashable noitem tentable | ||
. | open canvas flap | 0 | transparent | ||
; | groundsheet | 0 | transparent tentable indoors | tent | |
; | groundsheet | 0 | transparent indoors | ||
# | animalskin wall | 0 | l_flammable bashable noitem tentable | ||
+ | animalskin flap | 0 | l_flammable bashable noitem tentable | ||
. | animalskin flap | 100 | transparent | ||
; | animalskin floor | 100 | transparent tentable | shelter | |
. | floor | 100 | transparent l_flammable supports_roof collapses | ||
. | floor | 100 | transparent l_flammable supports_roof collapses indoors | ||
. | floor | 100 | transparent l_flammable supports_roof collapses indoors | ||
# | half-built wall | 200 | transparent bashable flammable2 noitem | ||
# | log wall | 0 | bashable flammable noitem supports_roof | ||
# | chipped log wall | 0 | bashable flammable noitem supports_roof | ||
& | broken log wall | 0 | transparent bashable flammable2 noitem supports_roof | ||
# | palisade wall | 0 | bashable flammable noitem supports_roof transparent | ||
+ | palisade gate | 0 | bashable flammable noitem supports_roof door transparent | ||
# | half-built wall | 200 | transparent bashable flammable2 noitem | ||
# | wooden wall | 0 | bashable flammable noitem supports_roof | ||
# | chipped wood wall | 0 | bashable flammable noitem supports_roof | ||
& | broken wood wall | 0 | transparent bashable flammable2 noitem supports_roof | ||
│ | wall | 0 | flammable noitem supports_roof | ||
─ | wall | 0 | flammable noitem supports_roof | ||
│ | concrete wall | 0 | noitem supports_roof | ||
─ | concrete wall | 0 | noitem supports_roof | ||
│ | metal wall | 0 | noitem noitem supports_roof | ||
─ | metal wall | 0 | noitem noitem supports_roof | ||
│ | glass wall | 0 | transparent bashable noitem supports_roof | ||
─ | glass wall | 0 | transparent bashable noitem supports_roof | ||
│ | glass wall | 0 | transparent bashable alarmed noitem supports_roof | ||
─ | glass wall | 0 | transparent bashable alarmed noitem supports_roof | ||
│ | reinforced glass | 0 | transparent bashable noitem supports_roof | ||
─ | reinforced glass | 0 | transparent bashable noitem supports_roof | ||
" | metal bars | 0 | transparent noitem | ||
+ | closed wood door | 0 | bashable flammable2 door noitem supports_roof | ||
& | damaged wood door | 0 | transparent bashable flammable2 noitem supports_roof | ||
\ | open wood door | 100 | flammable2 transparent supports_roof | ||
+ | closed wood door | 0 | bashable flammable2 noitem supports_roof | ||
+ | closed wood door | 0 | bashable flammable2 alarmed noitem noitem supports_roof | ||
. | empty door frame | 100 | transparent supports_roof | ||
+ | locked wire gate | 0 | transparent supports_roof | ||
+ | closed wooden gate | 0 | transparent supports_roof bashable flammable2 | ||
. | open wooden gate | 100 | transparent supports_roof bashable flammable2 | ||
+ | closed wire gate | 0 | transparent supports_roof | ||
. | open wire gate | 100 | transparent supports_roof | ||
# | boarded up door | 0 | bashable flammable2 noitem supports_roof | ||
+ | closed metal door | 0 | noitem supports_roof | ||
+ | closed glass door | 0 | transparent bashable door noitem supports_roof | ||
\ | open glass door | 100 | transparent supports_roof | ||
6 | bulletin board | 0 | bashable flammable noitem deconstruct | ||
& | makeshift portcullis | 0 | noitem | ||
& | steel compactor | 0 | transparent | recycler | |
" | window | 0 | transparent bashable flammable noitem supports_roof deconstruct | ||
" | taped window | 0 | bashable flammable noitem supports_roof reduce_scent | ||
" | window | 0 | transparent bashable flammable noitem supports_roof deconstruct | ||
" | taped window | 0 | bashable flammable noitem supports_roof reduce_scent | ||
\ | open window | 200 | transparent flammable noitem supports_roof | ||
" | closed curtains | 0 | bashable flammable noitem supports_roof | ||
" | window | 0 | transparent bashable flammable alarmed noitem supports_roof | ||
" | taped window | 0 | bashable flammable alarmed noitem supports_roof reduce_scent | ||
0 | empty window | 400 | transparent flammable supports_roof | ||
0 | window frame | 400 | transparent sharp flammable noitem | ||
# | boarded up window | 0 | bashable flammable noitem supports_roof | ||
# | solid rock | 0 | noitem supports_roof | ||
# | odd fault | 0 | noitem supports_roof | fault | |
# | paper wall | 0 | bashable flammable2 noitem | ||
7 | tree | 0 | flammable2 noitem supports_roof | ||
1 | young tree | 200 | transparent bashable flammable2 noitem | ||
7 | apple tree | 0 | flammable2 noitem supports_roof | tree_apple | |
# | underbrush | 300 | transparent bashable diggable container flammable2 thin_obstacle place_item | shrub_wildveggies | |
# | shrub | 400 | transparent bashable container flammable2 thin_obstacle place_item | ||
# | blueberry bush | 400 | transparent bashable container flammable2 thin_obstacle | shrub_blueberry | |
1 | tree trunk | 200 | transparent flammable2 diggable | ||
# | root wall | 0 | noitem supports_roof | ||
# | wax wall | 0 | flammable2 noitem supports_roof place_item | ||
. | wax floor | 100 | transparent l_flammable indoors | ||
| | picket fence | 150 | bashable transparent diggable flammable2 noitem thin_obstacle | ||
- | picket fence | 150 | bashable transparent diggable flammable2 noitem thin_obstacle | ||
| | chain link fence | 0 | transparent bashable noitem thin_obstacle | chainfence | |
- | chain link fence | 0 | transparent bashable noitem thin_obstacle | chainfence | |
# | metal post | 100 | transparent thin_obstacle | fence_post | |
# | fence post | 100 | transparent thin_obstacle | fence_post | |
$ | wire fence | 200 | transparent thin_obstacle | remove_fence_wire | |
$ | barbed wire fence | 200 | transparent sharp thin_obstacle | remove_fence_barbed | |
$ | rope fence | 150 | transparent thin_obstacle | remove_fence_rope | |
| | railing | 150 | transparent noitem thin_obstacle | ||
- | railing | 150 | transparent noitem thin_obstacle | ||
1 | marloss bush | 0 | transparent bashable flammable2 | ||
# | fungal bed | 150 | transparent flammable2 diggable | ||
7 | fungal tree | 0 | flammable2 noitem | ||
~ | shallow water | 250 | transparent liquid swimmable | ||
~ | deep water | 0 | transparent liquid swimmable | ||
~ | sewage | 300 | transparent swimmable | ||
~ | lava | 200 | transparent liquid | ||
# | bed (construction) | 250 | transparent container flammable2 collapses deconstruct place_item indoors | ||
& | toilet | 200 | transparent bashable l_flammable collapses indoors | ||
# | makeshift bed | 250 | transparent bashable flammable2 collapses deconstruct indoors | ||
& | sink | 200 | transparent bashable l_flammable collapses container place_item indoors | ||
# | oven | 200 | transparent bashable l_flammable collapses container place_item indoors | ||
# | wood stove | 200 | transparent container fire_container suppress_smoke place_item indoors | ||
# | fireplace | 200 | transparent container fire_container suppress_smoke place_item indoors | ||
~ | bathtub | 200 | transparent bashable l_flammable collapses container place_item indoors | ||
# | chair | 100 | transparent flammable2 collapses deconstruct indoors | ||
H | arm chair | 150 | transparent flammable2 collapses deconstruct indoors | ||
H | sofa | 150 | transparent flammable2 collapses deconstruct indoors | ||
# | cupboard | 150 | transparent flammable2 collapses deconstruct container place_item indoors | ||
& | trash can | 150 | transparent flammable2 collapses container place_item indoors | ||
# | desk | 150 | transparent flammable2 collapses deconstruct container place_item indoors | ||
# | sandbox | 150 | transparent deconstruct | ||
# | slide | 200 | transparent deconstruct | ||
# | monkey bars | 200 | transparent deconstruct | ||
7 | backboard | 0 | transparent deconstruct | ||
# | bench | 150 | transparent flammable2 collapses deconstruct | ||
# | table | 200 | transparent flammable collapses deconstruct indoors | ||
# | pool table | 200 | transparent flammable collapses deconstruct indoors | ||
& | gasoline pump | 0 | transparent explodes noitem | ||
& | smashed gas pump | 0 | transparent noitem | ||
& | out-of-order gasoline pump | 0 | transparent noitem | ||
# | missile | 0 | explodes noitem | ||
# | blown-out missile | 0 | noitem | ||
# | counter | 200 | transparent flammable collapses deconstruct indoors | ||
& | radio tower | 0 | noitem | ||
6 | radio controls | 0 | transparent bashable noitem | ||
6 | broken console | 0 | transparent noitem collapses indoors | ||
6 | computer console | 0 | transparent console noitem collapses indoors | ||
6 | mechanical winch | 0 | transparent noitem collapses | controls_gate | |
| | rope and pulley | 0 | transparent noitem collapses | controls_gate | |
1 | sewage pipe | 0 | transparent | ||
& | sewage pump | 0 | noitem | ||
{ | centrifuge | 0 | transparent | ||
1 | column | 0 | flammable | ||
{ | refrigerator | 0 | container collapses bashable place_item indoors | ||
{ | glass door fridge | 0 | collapses bashable place_item indoors | ||
{ | dresser | 0 | transparent container flammable collapses bashable deconstruct place_item indoors | ||
{ | locker | 0 | container collapses bashable place_item indoors | ||
{ | display rack | 0 | transparent l_flammable collapses bashable deconstruct place_item indoors | ||
{ | book case | 0 | flammable collapses bashable deconstruct place_item indoors | ||
{ | dumpster | 0 | container bashable place_item | ||
0 | cloning vat | 0 | transparent bashable sealed place_item | ||
X | crate | 0 | transparent bashable container sealed flammable deconstruct place_item | ||
> | stairs down | 100 | transparent goes_down place_item | ||
< | stairs up | 100 | transparent goes_up place_item | ||
> | manhole | 100 | transparent goes_down place_item | ||
< | ladder | 100 | transparent goes_up place_item | ||
> | ladder | 100 | transparent goes_down place_item | ||
> | downward slope | 100 | transparent goes_down place_item | ||
< | upward slope | 100 | transparent goes_up place_item | ||
< | rope leading up | 100 | transparent goes_up | ||
0 | manhole cover | 100 | transparent | ||
6 | card reader | 0 | noitem | cardreader | |
6 | card reader | 0 | noitem | cardreader | |
6 | broken card reader | 0 | noitem | ||
6 | slot machine | 0 | bashable noitem indoors | slot_machine | |
6 | elevator controls | 0 | noitem | elevator | |
6 | powerless controls | 0 | noitem | ||
. | elevator | 100 | |||
& | dark pedestal | 0 | transparent | pedestal_wyrm | |
& | light pedestal | 0 | transparent | pedestal_temple | |
# | red stone | 0 | |||
# | green stone | 0 | |||
# | blue stone | 0 | |||
. | red floor | 100 | transparent | ||
. | green floor | 100 | transparent | ||
. | blue floor | 100 | transparent | ||
6 | yellow switch | 100 | transparent | fswitch | |
6 | cyan switch | 100 | transparent | fswitch | |
6 | purple switch | 100 | transparent | fswitch | |
6 | checkered switch | 100 | transparent | fswitch | |
f | mutated poppy flower | 150 | transparent | flower_poppy | |
P | sign | 150 | transparent flammable2 organic mountable | sign |
Flags
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