Tools

From The Cataclysm: Dark Days Ahead Wiki
Jump to navigation Jump to search

Tools are your friends, many of them have their own unique functions and most are needed in some crafting and construction recipes (both for structures and vehicles).

You'll come across most of them just by exploring or found as loot from zombies. You can also create makeshift versions of some of them (such as stone hammers, stone axes, stone pots, etc), but for that you'll need some survival knowledge.

List of tools

  • Reloading time of tools is a sum of their weight and volume plus 100 additional movement points and hands encumberment penalty. Reloading can be interrupted.
  • Unloading time is a half of reloading time, and full charge is unloaded in one action. Unloading can't be interrupted.
  • Function is a function called when the tool is applied, or called once per turn if the tool is active. The same function can be used for both. See iuse.h and iuse.cpp for functions.
Name & charges (default/max) Price
Mat.
Vo
We
Ba
Cut
Hit
Ammo Type
; anvil 100000 iron 16 54000 40 0 -5 none
; metalworking chisel 1600 steel 1 660 4 2 2 none
; crucible 100000 steel 8 14000 10 0 -2 none
; clay crucible 60000 clay 10 16422 10 0 -2 none
; swage and die set 16000 steel 8 2620 10 0 1 none
; pair of metal tongs 1600 steel 2 540 3 0 1 none
; halligan bar 750 steel 5 3600 20 5 2 none
( nail gun (0/100) 100 iron 4 22 12 1 0 nails
, lighter (100) 35 plastic / iron 0 0 0 0 0 none
, matchbook (20) 10 paper 0 0 0 0 0 none
, sewing kit (50/200) 120 plastic / iron 2 0 -3 0 -1 none
, scissors 45 iron / plastic 1 1 0 8 -1 none
, umbrella 24 plastic / wood 8 0.3 3 8 1 none
; fire extinguisher (80) 700 iron 16 20 26 0 -1 none
; hammer 70 iron / wood 2 5 17 0 1 none
; flashlight (100) 380 plastic / iron 3 2 1 0 2 batteries
; lightstrip (12000) 200 plastic / iron 1 1 1 0 2 none
; hotplate (100/200) 250 iron / plastic 5 6 8 0 -1 batteries
, soldering iron (20/200) 200 iron 3 1 2 6 0 batteries
; water purifier (100) 1200 plastic / iron 12 20 2 0 -3 batteries
; two-way radio (100) 800 plastic / iron 2 3 10 0 0 batteries
; radio (100) 420 plastic / iron 4 2 4 0 -1 batteries
; noise emitter (100) 600 plastic / iron 4 3 6 0 -1 batteries
; road map (1) 10 mnull 1 0 0 0 -1 none
; restaurant guide (1) 10 mnull 1 0 0 0 -1 none
; crowbar 130 iron 4 9 16 3 2 none
/ hoe 90 iron / wood 14 14 12 10 3 none
/ shovel 100 iron / wood 16 18 15 5 3 none
/ chainsaw (0/400) 350 iron / plastic 12 40 10 0 -4 gasoline
; jackhammer (0/120) 890 iron 13 54 20 6 -4 gasoline
; geiger counter (100) 300 plastic / steel 2 2 2 0 0 batteries
; teleporter (20) 6000 plastic / steel 3 12 4 0 -1 plutonium
; goo canister (1) 3500 steel 6 22 7 0 1 none
* zombie pheromone (3) 400 flesh / plastic 1 1 -5 0 -1 none
; portal generator (10) 6600 steel / plastic 2 10 6 0 -1 none
, inactive manhack 600 steel / plastic 1 3 6 6 -3 none
; inactive turret 4000 steel / plastic 12 12 8 0 -3 none
; UPS (0/1000) 2800 steel / plastic 12 6 10 0 -1 batteries
; tazer (0/500) 1400 iron / plastic 1 3 6 0 -1 batteries
; mp3 player (100) 800 iron / plastic 1 1 0 0 0 batteries
; vortex stone (1) 3000 stone 2 0 6 0 0 none
; dog food 60 flesh 1 2 0 0 -5 none
; dog whistle 300 steel 0 0 0 0 0 none
; Blood Draw Kit 300 plastic 1 0 0 6 -3 none
; welder (0/500) 900 iron 6 24 7 0 -1 batteries
; makeshift welder (0/500) 450 iron 6 24 7 0 -1 batteries
; cot 1000 iron / cotton 8 10 6 0 -1 none
; rollmat 400 mnull 4 3 0 0 -1 none
; X-Acto knife 40 iron / plastic 1 0 0 14 -4 none
, scalpel 40 steel 1 0 0 18 -4 none
/ machete 280 iron 8 14 6 28 2 none
/ katana 980 steel 16 16 4 45 1 none
/ knife spear 140 wood / steel 6 6 2 28 1 none
/ rapier 980 steel 6 9 5 28 2 none
/ awl pike 2000 iron / wood 14 18 8 50 2 none
/ broadsword 1200 iron 7 11 8 35 2 none
/ makeshift machete 100 iron 7 12 4 15 1 none
/ makeshift glaive 50 steel 12 18 6 20 2 none
; steak knife 25 steel 1 2 2 10 -3 none
; butcher knife 80 steel 3 6 4 18 -3 none
; combat knife 100 steel / plastic 2 2 2 22 -2 none
; wood saw 40 iron / wood 7 3 -6 1 -2 none
/ wood axe 105 wood / iron 17 15 24 18 1 none
; hacksaw 65 iron 4 2 1 1 -1 none
; tent 65 iron 10 20 4 0 -3 none
; damaged tent 65 iron 10 20 4 0 -3 none
/ torch (25) 0 wood 6 10 12 0 3 none
, candle (100) 0 veggy 1 1 0 0 -2 none
; brazier 900 iron 6 5 11 0 1 none
; kinetic bullet puller 100 steel / plastic 2 4 10 0 0 none
; hand press & die set (100) 100 steel / plastic 2 4 8 0 -2 batteries
; screwdriver 65 iron / plastic 2 3 6 0 -1 none
; wrench 86 iron 2 5 15 0 2 none
; snare trigger 15 wood 1 0 0 0 -1 none
; pair of bolt cutters 100 steel / plastic 5 4 10 4 1 none
/ mop 24 plastic 10 8 6 0 1 none
; picklock kit 0 steel 0 0 0 0 0 none
/ pickaxe 160 wood 12 11 12 0 -1 none
; spray can (10) 10 plastic 1 1 0 0 0 none
, rag 0 cotton 1 1 0 0 0 none
; pocket knife 100 steel / plastic 0 2 0 10 -4 none
; bone needle (0/200) 0 flesh 0 0 0 0 0 thread
; stone hammer 70 stone / wood 2 8 12 0 0 none
/ stone axe 105 wood / stone 17 19 15 18 0 none
/ stone shovel 100 stone / wood 16 21 15 5 3 none
/ digging stick 100 wood 6 10 12 0 3 none
; shelter kit 65 wood / leather 40 20 4 0 -3 none
; damaged shelter kit 65 wood / leather 40 20 4 0 -3 none
; heatpack 65 plastic 1 1 1 1 1 none
; used heatpack 10 plastic 1 1 1 1 1 none
, electrohack 400 plastic / steel 2 2 5 0 1 none
; binoculars 300 plastic / glass 2 3 6 0 -1 none
: Integrated Toolset 2000 mnull 2 3 6 0 -1 none
) pot 45 iron 8 6 9 0 1 none
) frying pan 50 iron 6 6 14 0 2 none
; stone pot 0 stone 9 3 4 0 -1 none
; hatchet 95 iron / wood 6 7 12 12 1 none
/ sledge hammer 120 wood / iron 18 38 40 0 0 none
, crack pipe 35 glass 1 1 0 0 -10 none
& RV kitchen unit 400 steel 80 900 0 0 -2 none
/ wood spear 40 wood 5 3 4 18 1 none
, syringe 25 plastic 1 0 -4 6 -2 none
, science ID card 600 plastic 0 0 -8 1 -3 none
, military ID card 1200 plastic 0 0 -8 1 -3 none
, USB drive 100 plastic 0 0 0 0 0 none
; jack 86 iron 5 11974 11 0 2 none
; Large Tent 100 plastic / aluminum 40 2267 6 0 -3 none
; Vibrator 5500 plastic / aluminum 2 453 0 0 0 none

Traps

Name & charges (default/max) Price
Mat.
Vo
We
Ba
Cut
Hit
Use
; bubblewrap 40 plastic 2 0 -8 0 0 none
; bear trap 120 iron 4 12 9 1 -2 none
; nailboard trap 30 wood 18 18 12 6 -3 none
; tripwire trap 35 paper 1 0 -10 0 -1 none
; crossbow trap 600 iron / wood 7 10 4 0 -2 none
; shotgun trap 450 iron / wood 7 11 12 0 -2 none
; blade trap 500 iron 13 21 4 16 -4 none
; light snare kit 100 wood 1 3 0 10 0 none
; heavy snare kit 250 wood 1 5 0 20 0 none
; land mine 2400 iron 3 6 10 0 -1 none
; booby trap 500 steel / plastic 3 2 0 0 -4 none

Explosives

Things of which the only purpose is to make your hands magically disappear. Or your flesh. Or your lungs. Or a horde. Or a powerful monster. Your pick.

Explosion effects

Explosives are complex beasts:

  • Explosives have a power value, which is used to determine the impact damage as well as the amount of noise.
  • Noise is equal to power * 2 if the explosive lights fires, or power * 10 if it does not.
  • If the explosive has a blast effect, the blast radius is equal to the square root of (power / 4), rounded down. The blast will deal damage to creatures equal to 3 * power at the blast origin, scaling down with distance. NPCs and Players will receive between 1/3 and the full damage value to each limb except the torso, which will receive between 0.5 and 1.5 times the original blast damage.
  • If the explosive lights fires then every square in the blast radius will be lit on fire.
  • Some explosives fire shrapnel shards, each of which deals 20-60 damage and flies a random distance in a random direction, up to double the blast radius. These can be incredibly deadly, even a single one impacting a player's torso or head is likely to end a player's life.

Blind throws

In 0.E (Ellison) you can blind throw grenades around corners. wield the explosive, pull the pin, and peek (X) around the corner (in the sidebar a new option 'Press t to blind throw' should show up). Press throw and select the square you want to throw at, and throw the explosive around the corner. Not useful for throwing knives and other objects as there is a damage penalty for blind throwing.


Name & charges (default/max) Price
Mat.
Vo
We
Ba
Cut
Hit
Power
Radius
Noise
Shrapnel
Fire
Blast
* pipe bomb 150 iron 2 3 11 0 1
* active pipe bomb (3) 0 iron 2 3 11 0 1 6-14 1 60-140 0-4 N Y
* grenade 400 iron / plastic 1 1 10 0 -1
* active grenade (5) 0 iron / plastic 1 1 10 0 -1 12 1 120 28 N Y
* flashbang 380 steel / plastic 1 1 8 0 -1
* active flashbang (5) 0 steel / plastic 1 1 8 0 -1 0 (Flashbang) 8 12 0 N N
* EMP grenade 600 steel / plastic 1 1 8 0 -1
* active EMP grenade (3) 0 steel / plastic 1 1 8 0 -1 0 (EMP) 4 0 0 N N
* scrambler grenade 600 steel / plastic 1 1 8 0 -1
* active scrambler grenade (3) 0 steel / plastic 1 1 8 0 -1
* teargas canister 600 steel 1 1 6 0 -1
* active teargas (5) 0 steel 1 1 6 0 -1
* smoke bomb 180 steel 1 1 5 0 -1
* active smoke bomb 0 steel 1 1 5 0 -1
* molotov cocktail 200 glass / cotton 2 2 8 0 1
* molotov cocktail (lit) (1) 0 glass / cotton 2 2 8 0 1 8 1 16 0 Y Y
* acid bomb 500 glass 1 1 4 0 -1
* acid bomb (active) 0 glass 1 1 4 0 -1 0 (Acid) 1 0 0 N N
* dynamite 700 plastic 6 10 4 0 -3
* dynamite (lit) 0 plastic 6 10 4 0 -3 60 3 600 0 N Y
* pack of firecrackers (25) 100 paper 0 0 1 0 -3
* pack of firecrackers (lit) 0 paper 0 0 0 0 -3
* firecracker 2 paper 0 0 1 0 -3
* firecracker (lit) 0 paper 0 0 1 0 -3 0 0 20 0 N N
* mininuke 1800 steel / plastic 3 4 8 0 -2
* mininuke (active) 0 steel / plastic 3 4 8 0 -2 200 7 2000 0 N Y
; C4-Explosive 6000 plastic / steel 6 2 0 0 -4
; C4-Explosive(armed) (9) 6000 plastic / steel 6 2 0 0 -4 40 3 400 3 N Y

Other explosives

Not all explosives are hand held, some are fired from various firearms. Some weapons also have explosive ammo, such as the Explosive slug, look for ammo with the 'EXPLOSIVE' or 'EXPLOSIVE_SMALL' flags.

40mm grenades

Name Stack $ Type Vo WU WS Dmg AP Rng Disp Rec Ns Effects
= 40mm acid bomb 1 / 4 125 40mm grenades 1 290 290 5 0 40 30 225 6

COOKOFF, ACIDBOMB

= 40mm beanbag 4 / -- 400 40mm grenades 1 298 1192 30 0 40 30 225 66

COOKOFF, LARGE_BEANBAG, NEVER_MISFIRES

= 40mm concussive 4 / -- 400 40mm grenades 1 238 952 5 0 40 30 225 6

COOKOFF, EXPLOSIVE, NEVER_MISFIRES

= 40mm flare 4 / -- 360 40mm grenades 1 230 920 15 2 90 30 255 48

INCENDIARY, SMOKE, FLARE, NEVER_MISFIRES

= 40mm flashbang 4 / 4 400 40mm grenades 1 220 880 5 0 40 30 225 6

COOKOFF, FLASHBANG, NEVER_MISFIRES

= 40mm flechette 4 / -- 700 40mm grenades 1 290 1160 64 15 12 0 525 106.8

COOKOFF, SHOT, NEVER_MISFIRES

= 40mm frag 4 / -- 450 40mm grenades 1 239 956 5 0 40 30 225 6

COOKOFF, FRAG, NEVER_MISFIRES

= 40mm incendiary 4 / -- 500 40mm grenades 1 230 920 5 0 40 30 225 6

COOKOFF, NAPALM, NEVER_MISFIRES

= 40mm buckshot 4 / -- 400 40mm grenades 1 320 1280 70 0 12 0 525 114

COOKOFF, SHOT, NEVER_MISFIRES

= 40mm smoke cover 4 / 4 350 40mm grenades 1 220 880 5 0 40 30 225 6

COOKOFF, SMOKE, TRAIL, NEVER_MISFIRES

= 40mm teargas 4 / 4 450 40mm grenades 1 220 880 5 0 40 30 225 6

COOKOFF, TEARGAS, NEVER_MISFIRES

Rockets

Name Stack $ Type Vo WU WS Dmg AP Rng Disp Rec Ns Effects
= 66mm HEAT 1 / -- 0 66mm HEAT 1 997 997 5 20 80 2 15 6

EXPLOSIVE_BIG, TRAIL

= M235 66mm TPA rocket 4 / -- 8 M235 66mm TPA rocket 3 1140 4560 5 5 70 10 10 6

NAPALM_BIG, TRAIL

= FFV441B HE rocket 1 / -- 7 84x246mm 4 3100 3100 10 5 120 4 3 42

EXPLOSIVE_BIG, FRAG

= FFV502 HEDP rocket 1 / -- 7 84x246mm 4 3900 3900 10 5 100 5 4 42

EXPLOSIVE_HUGE

= FFV469 smoke rocket 1 / -- 3.5 84x246mm 4 2200 2200 10 5 140 2 3 42

SMOKE_BIG

Explosives
Pipe bomb · Grenade · Flashbang · EMP grenade · Scrambler grenade · Teargas canister · Smoke bomb · Molotov cocktail · Acid bomb · Dynamite · Pack of firecrackers · Firecracker · Mininuke · C4-Explosive · Radio dynamite · Radio pipe bomb · RDX charge · RDX sand bomb
Template · Talk · [Edit]

Functions shared by tools

  • Knives, Lawnmower blades, etc - All these bladed implements can be used to cut up fabric.
  • Cutting Weapons such as steak knives and butcher knives can butcher corpses. Stand over a corpse and Butcher it. The more cutting damage, the faster you butcher. This was changed in 0.C (Cooper) to the cutting quality. Unrelated to cutting damage.
  • In 0.C (Cooper) tools now have various qualities, with a quality value. So a tool can have the digging:1 quality. A higher quality level is usually better, it either allows you to work quicker, is usable in more recipes, or gives better results.