Pipe bomb
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* pipe bomb Hitchhiker's Guide: | |
General | |
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Materials | iron |
Volume | 0.5 liters |
Weight | 2.862 lbs or 1.298 kg |
As a Tool | |
Ammo (start/max) | (0 / 0) |
Duration | 0 turns |
Other | |
Price | 1.5 $ |
Use Action | PIPEBOMB |
As a Melee Weapon | |
Bash Dmg | 11 |
Cut Dmg | 0 |
To Hit | 1 |
Inactive:
“ A section of a pipe filled with explosive materials. Use this item to light the fuse, which gives you 3 turns before it detonates. You will need a lighter. It is somewhat unreliable, and may fail to detonate. ”
Active:
“ This pipe bomb's fuse is lit, and it will explode any second now. Throw it immediately! ”
Notes
- Pipe bombs have a random power between 6 and 14. This means that their basic blast radius is always a 3x3 square, and their shrapnel (if they have any) will fall within a 5x5 square.
- Pipe bombs have a random amount of shrapnel between 0 and 4.
- Pipe bombs have a 1 in 10 chance to do nothing when they should have exploded.
- Pipe bombs do not light fires.
- Can be thrown blind around corners. wield the explosive, pull the pin, and peek (X) around the corner (in the sidebar a new option 'Press t to blind throw' should show up). Press throw and select the square you want to throw at, and throw the explosive around the corner.
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Explosives | |
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Pipe bomb · Grenade · Flashbang · EMP grenade · Scrambler grenade · Teargas canister · Smoke bomb · Molotov cocktail · Acid bomb · Dynamite · Pack of firecrackers · Firecracker · Mininuke · C4-Explosive · Radio dynamite · Radio pipe bomb · RDX charge · RDX sand bomb | |
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