Radio pipe bomb
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* radio pipe bomb Hitchhiker's Guide: | |
General | |
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Materials | steel / plastic |
Volume | 0.25 liters |
Weight | 0.397 lbs or 180 g |
As a Tool | |
Ammo (start/max) | (1 / 1) |
Duration | 0 turns |
Other | |
Price | 0 $ |
Use Action | arms the bomb |
As a Melee Weapon | |
Bash Dmg | 6 |
Cut Dmg | 0 |
To Hit | -1 |
“ A radio-detonated pipe bomb. Activate it to arm the detonator, then place somewhere and press a button on the radio control. ”
Notes
- Activating the bomb arms it. After that, if you want to make it boom, press the red button on a remote control car RC control.
- Pipe bombs have a random power between 6 and 14. This means that their basic blast radius is always a 3x3 square, and their shrapnel (if they have any) will fall within a 5x5 square.
- Pipe bombs have a random amount of shrapnel between 0 and 4.
- Pipe bombs have a 1 in 10 chance to do nothing when they should have exploded.
- Pipe bombs do not light fires.
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Explosives | |
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Pipe bomb · Grenade · Flashbang · EMP grenade · Scrambler grenade · Teargas canister · Smoke bomb · Molotov cocktail · Acid bomb · Dynamite · Pack of firecrackers · Firecracker · Mininuke · C4-Explosive · Radio dynamite · Radio pipe bomb · RDX charge · RDX sand bomb | |
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