Radio pipe bomb

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* radio pipe bomb

Hitchhiker's Guide:
Stable (0.F-3) - [ radio pipe bomb ]
Experimental - [ radio pipe bomb ]

General
Materials steel / plastic
Volume 0.25 liters
Weight 0.397 lbs or 180 g
As a Tool
Ammo (start/max) (1 / 1)
Duration 0 turns
Other
Price 0 $
Use Action arms the bomb
As a Melee Weapon
Bash Dmg 6
Cut Dmg 0
To Hit -1
 A radio-detonated pipe bomb. Activate it to arm the detonator, then place somewhere and press a button on the radio control. 



Notes

  • Activating the bomb arms it. After that, if you want to make it boom, press the red button on a remote control car RC control.
  • Pipe bombs have a random power between 6 and 14. This means that their basic blast radius is always a 3x3 square, and their shrapnel (if they have any) will fall within a 5x5 square.
  • Pipe bombs have a random amount of shrapnel between 0 and 4.
  • Pipe bombs have a 1 in 10 chance to do nothing when they should have exploded.
  • Pipe bombs do not light fires.

Explosives
Pipe bomb · Grenade · Flashbang · EMP grenade · Scrambler grenade · Teargas canister · Smoke bomb · Molotov cocktail · Acid bomb · Dynamite · Pack of firecrackers · Firecracker · Mininuke · C4-Explosive · Radio dynamite · Radio pipe bomb · RDX charge · RDX sand bomb
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