Triffid

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F triffid

Hitchhiker's Guide:
Stable (0.F-3) - [ triffid ]
Experimental - [ triffid ]

Hit Points 80
Species plant
Default Faction triffid
Size human sized
Weight 27.17 kg
Material vegetable matter
Phase veggy
Speed 70
Combat
Melee Sk 5
Damage 2d4 bash + 6 cut
Dodge Sk 0
Protection
Bash Armor 10
Cut Armor 4
Other
Aggressiveness 20
Morale 100
Difficulty 2
Flags SEES, SMELLS, BASHES, GROUP_BASH, NOHEAD, PARALYZEVENOM
Vision 40
Night Vision 1
 A creeping animate plant, growing as tall as a moose. It has a single bark-covered stalk supporting a flowery head with a paralyzing sting concealed within. Nature is healing. 

This creature is a human sized plant. It's a competent fighter with moderate hit points. It's slower than you, clumsy, has high armor against bashing weapons and low armor against cutting ones (that includes bullets).

It has extremely high morale and it's quite aggressive. Being a plant, it's afraid of being hurt, nearby fires, and can be angered by nothing in particular.

It can see, is able to smell characters, can bash destroyable objects in its way (like doors), gets help from surrounding monsters when bashing objects, has no distinguishable head (it's unaffected by head shots), its attacks may paralyze the player with venom, can produce plant marrow and plant fibre when butchered, and nothing else.

Being made of vegetable matter, it's vulnerable to fire, smoke and, particularly, tear gas and radioactive gas.

When it dies, nothing unusual happens.


(View - Edit Notes )Notes

Triffids are a source of non-contaminated food as well as plant fibers. Vegetable pulp is used in a lot of recipes and has a pretty good supply of vitamins. Triffids are very healthy and tasty guys.

( Edit Notes )