Wraith

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S wraith

Hitchhiker's Guide:
Stable (0.F-3) - [ wraith ]
Experimental - [ wraith ]

Hit Points 800
Species nether inhabitant
Default Faction nether
Size tank sized
Weight 200.00 kg
Material flesh
Speed 140
Combat
Melee Sk 6
Damage 3d8 bash + 3 cut
Dodge Sk 3
Protection
Bash Armor 12
Cut Armor 8
Other
Special Ab DARKMAN, scratch
SA Cooldown 5 turns, 15 turns
Aggressiveness 2
Morale 500
Difficulty 50
Flags NOHEAD, HARDTOSHOOT, WEBWALK, FLIES, PLASTIC, ELECTRIC, ACIDPROOF, SUNDEATH, REGENERATES_IN_DARK, NO_BREATHE
Vision 50
Night Vision 1
 A gigantic shadow, chaotically changing in shape and volume , two piercing orbs of light dominate what can only be described as its head. 

This creature is a tank sized nether inhabitant. It's a competent fighter with insanely high hit points. It's faster than you, agile, has high armor against bashing weapons and moderate armor against cutting ones (that includes bullets). Its special ability allows it to spawn wraiths, cause darkness, every 5 turns; perform a special scratch attack, every 15 turns.

It has extremely high morale and it's mostly aggressive. Being a nether inhabitant, it's afraid of being hurt, and can be angered by nothing in particular.

It has no distinguishable head (it's unaffected by head shots), is very hard to shoot at (some hits are treated as misses), is not affected by nor destroys cobwebs, can fly over water, traps, fire and acid, has a great resistance to bashing damage, can shock you if you hit it with your bare fists, is immune to acid, dies in full sunlight, regenerates over time in the dark, doesn't breathe (it's not affected by smoke, toxic gases, drowning, etc), and nothing else.

Being made of flesh, it's vulnerable to nothing in particular.

When it dies, nothing in particular happens.


(View - Edit Notes )Notes

  • We don't know how it looks either.
  • Is only found in an unmarked boarded up house within a forest tile.
( Edit Notes )