Mink

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m mink

Hitchhiker's Guide:
Stable (0.F-3) - [ mink ]
Experimental - [ mink ]

Hit Points 30
Species mammal
Default Faction small_animal
Size dog sized
Weight 40.75 kg
Material flesh
Phase flesh
Speed 130
Combat
Melee Sk 4
Damage 1d4 bash + 2 cut
Dodge Sk 6
Protection
Bash Armor 0
Cut Armor 0
Other
Aggressiveness 10
Morale 40
Difficulty 4
Flags SEES, HEARS, SMELLS, ANIMAL, PATH_AVOID_DANGER_1, WARM, FUR, HIT_AND_RUN, KEENNOSE, BLEED, BONES, FAT
Vision 40
Night Vision 1
 The American mink, a partially-aquatic weasel, once factory-farmed for its fur. It is a capable fisher, but the presence of otters in these parts makes it rely more on food from the land. 

This creature is a dog sized mammal. It's a competent fighter with very low hit points. It's faster than you, very agile, has no armor against bashing weapons and no armor against cutting ones (that includes bullets).

It has low morale and it's mostly aggressive. Being a mammal, it's afraid of being hurt, nearby fires, nearby monsters of the same type dying, and can be angered by nothing in particular. It can also be angered by nearby monsters of the same type being attacked, nearby monsters of the same type dying. Its anger is reduced by nearby corpses or meat. It's also afraid of loud noises, when the player gets within a few tiles.

It can see, can hear noises, is able to smell characters, is considered an animal (it's affected by animal empathy), walks around some dangerous terrain and traps, is warm blooded (it appears in infrared), can produce fur when butchered, will flee for several turns after a melee attack, is able to track scents particularly well, its attacks can make you bleed, can produce bones and sinews when butchered, can produce fat when butchered, and nothing else.

Being made of flesh, it's vulnerable to nothing in particular.

When it dies, nothing unusual happens.


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