Giant worms
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WARNING: This page may contain spoilers and ruin the joy of adventure. Remember, it is not 'dying' it is 'learning how to do better next time'! |
Worm-like creatures that have grown to unusual big sizes.
They only move by digging through the ground, bypassing any trap or field (like fire, smoke, etc). They, though, can't dig through asphalt. Use that to your advantage.
And no, you can't ride them.
Name | HP | Spec | Size | Mat | Spd | MS | Dmg | DS | BP | CP | SA | M | A | Flags | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
W | giant worm | 50 | worm | cow sized | flesh | 80 | 4 | 4d6 bash + 3 cut | 0 | 2 | 0 | 100 | 30 | DIGS, HEARS, GOODHEARING, WARM, LEATHER | |
W | graboid | 210 | worm | tank sized | flesh | 180 | 5 | 3d12 bash + 6 cut | 0 | 12 | 8 | 120 | 40 | DIGS, HEARS, POISON, GOODHEARING, BASHES, DESTROYS, WARM, LEATHER, FAT | |
s | half worm | 20 | worm | human sized | flesh | 80 | 4 | 2d6 bash + 0 cut | 0 | 2 | 0 | 40 | 10 | DIGS, HEARS, GOODHEARING, WARM, LEATHER |