Cult

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WARNING: This page may contain spoilers and ruin the joy of adventure.
Remember, it is not 'dying' it is 'learning how to do better next time'!

Reclusive, evil cultists that not only succumbed to the blob like other people, but also have supernatural mutations as well. Can be found in unmarked houses in forests. Wear a tinfoil hat so they can't get you if you're paralyzed by the blood sacrifice...

Of the Cult monsters, only dementias and blood sacrifices actually spawn anywhere in vanilla, and in 0.E Experimental and onwards the two unused monsters have been marked obsolete.

Name HP Spec Size Mat Spd MS Dmg DS BP CP SA M A Flags
Z blood sacrifice 40 ZOMBIE, HUMANhuman sized flesh 200 0 1d5 bash + 2 cut 0 0 0 fear_paralyze, bite 100 100 SEES, HEARS, SMELLS, WARM, BLEED, IMMOBILE, GUILT, POISON, REVIVES, BONES
@ dementia 80 zombiehuman sized flesh 100 5 3d4 bash + 2 cut 1 0 0 scratch 100 100 SEES, HEARS, SMELLS, WARM, BASHES, GROUP_BASH, BLEED, HUMAN, POISON, REVIVES, LEATHER, BONES
H flesh angel 200 zombiecow sized flesh 120 9 3d4 bash + 0 cut 2 0 0 fear_paralyze, bite 100 100 SEES, HEARS, SMELLS, WARM, BLEED, HARDTOSHOOT, ATTACKMON, HUMAN, POISON, REVIVES, BONES
h homunculus 120 zombiehuman sized flesh 110 8 3d12 bash + 4 cut 6 4 2 100 100 SEES, HEARS, SMELLS, WARM, BASHES, GROUP_BASH, BLEED, HUMAN, REVIVES, CLIMBS, LEATHER, BONES