Flesh angel
H flesh angel Hitchhiker's Guide: | |
Hit Points | 200 |
---|---|
Species | zombie |
Default Faction | cult |
Size | cow sized |
Weight | 120.00 kg |
Material | flesh |
Phase | flesh |
Speed | 120 |
Combat | |
Melee Sk | 9 |
Damage | 3d4 bash + 0 cut |
Dodge Sk | 2 |
Protection | |
Bash Armor | 0 |
Cut Armor | 0 |
Other | |
Special Ab | FEAR_PARALYZE, bite |
SA Cooldown | 0 turns, 5 turns |
Aggressiveness | 100 |
Morale | 100 |
Difficulty | 20 |
Flags | SEES, HEARS, SMELLS, WARM, BLEED, HARDTOSHOOT, ATTACKMON, HUMAN, POISON, REVIVES, BONES |
Vision | 40 |
Night Vision | 1 |
This creature is a cow sized zombie. It's a very competent fighter with extremely high hit points. It's a bit faster than you, quite clumsy, has no armor against bashing weapons and no armor against cutting ones (that includes bullets). Its special ability allows it to paralyze you with its horrifying stare, every 0 turns; bite you, and sometimes bite you nastily, every 5 turns.
It has extremely high morale and it's totally aggressive. Being a zombie, it's afraid of nothing in particular, and can be angered by nothing in particular.
It can see, can hear noises, is able to smell characters, is warm blooded (it appears in infrared), its attacks can make you bleed, is very hard to shoot at (some hits are treated as misses), attacks any creature in its way, can produce human flesh when butchered, is poisonous to eat (produces tainted meat when butchered), resuscitates after a few hours (unless its corpse is either smashed to a pulp or butchered), can produce bones and sinews when butchered, and nothing else.
Being made of flesh, it's vulnerable to nothing in particular.
When it dies, nothing unusual happens.
(View - Edit Notes )Notes
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