Bat
w bat Hitchhiker's Guide: | |
Hit Points | 10 |
---|---|
Species | mammal |
Default Faction | small_animal |
Size | squirrel sized |
Weight | 1.00 kg |
Material | flesh |
Phase | flesh |
Speed | 230 |
Combat | |
Melee Sk | 4 |
Damage | 1d1 bash + 1 cut |
Dodge Sk | 8 |
Protection | |
Bash Armor | 0 |
Cut Armor | 0 |
Other | |
Special Ab | bite |
SA Cooldown | 15 turns |
Aggressiveness | -25 |
Morale | 5 |
Difficulty | 4 |
Flags | SEES, SMELLS, HEARS, GOODHEARING, WARM, FLIES, ANIMAL, PATH_AVOID_DANGER_1, BONES, LEATHER |
Vision | 20 |
Night Vision | 20 |
This creature is a squirrel sized mammal. It's a competent fighter with very low hit points. It's way faster then you, extremely agile, has no armor against bashing weapons and no armor against cutting ones (that includes bullets). Its special ability allows it to bite you, and sometimes bite you nastily, every 15 turns.
It has very low morale and it's quite peaceful. Being a mammal, it's afraid of being hurt, nearby fires, nearby monsters of the same type dying, and can be angered by nothing in particular. It's also afraid of loud noises, when the player gets within a few tiles.
It can see, is able to smell characters, can hear noises, is able to track noises particularly well, is warm blooded (it appears in infrared), can fly over water, traps, fire and acid, is considered an animal (it's affected by animal empathy), walks around some dangerous terrain and traps, can produce bones and sinews when butchered, can produce leather when butchered, and nothing else.
Being made of flesh, it's vulnerable to nothing in particular.
When it dies, nothing unusual happens.
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