Bat

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Hitchhiker's Guide:
Stable (0.F-3) - [ bat ]
Experimental - [ bat ]

Hit Points 10
Species mammal
Default Faction small_animal
Size squirrel sized
Weight 1.00 kg
Material flesh
Phase flesh
Speed 230
Combat
Melee Sk 4
Damage 1d1 bash + 1 cut
Dodge Sk 8
Protection
Bash Armor 0
Cut Armor 0
Other
Special Ab bite
SA Cooldown 15 turns
Aggressiveness -25
Morale 5
Difficulty 4
Flags SEES, SMELLS, HEARS, GOODHEARING, WARM, FLIES, ANIMAL, PATH_AVOID_DANGER_1, BONES, LEATHER
Vision 20
Night Vision 20
 One of the vesper bats, a family of winged insect-eating mammals. It roosts in caves and other hollows, and uses a form of echolocation to aerially navigate through tricky terrain at rapid speeds. 

This creature is a squirrel sized mammal. It's a competent fighter with very low hit points. It's way faster then you, extremely agile, has no armor against bashing weapons and no armor against cutting ones (that includes bullets). Its special ability allows it to bite you, and sometimes bite you nastily, every 15 turns.

It has very low morale and it's quite peaceful. Being a mammal, it's afraid of being hurt, nearby fires, nearby monsters of the same type dying, and can be angered by nothing in particular. It's also afraid of loud noises, when the player gets within a few tiles.

It can see, is able to smell characters, can hear noises, is able to track noises particularly well, is warm blooded (it appears in infrared), can fly over water, traps, fire and acid, is considered an animal (it's affected by animal empathy), walks around some dangerous terrain and traps, can produce bones and sinews when butchered, can produce leather when butchered, and nothing else.

Being made of flesh, it's vulnerable to nothing in particular.

When it dies, nothing unusual happens.


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