Muskrat
r muskrat Hitchhiker's Guide: | |
Hit Points | 10 |
---|---|
Species | mammal |
Default Faction | small_animal |
Size | dog sized |
Weight | 40.75 kg |
Material | flesh |
Phase | flesh |
Speed | 100 |
Combat | |
Melee Sk | 5 |
Damage | 1d6 bash + 2 cut |
Dodge Sk | 2 |
Protection | |
Bash Armor | 0 |
Cut Armor | 0 |
Other | |
Aggressiveness | -45 |
Morale | -50 |
Difficulty | 3 |
Flags | SEES, SMELLS, HEARS, WARM, SWIMS, ANIMAL, PATH_AVOID_DANGER_1, FUR, BONES, FAT |
Vision | 40 |
Night Vision | 1 |
This creature is a dog sized mammal. It's a competent fighter with very low hit points. It's as fast as you, quite clumsy, has no armor against bashing weapons and no armor against cutting ones (that includes bullets).
It has extremely low morale and it's peaceful. Being a mammal, it's afraid of being hurt, nearby fires, nearby monsters of the same type dying, and can be angered by nothing in particular. It's also afraid of loud noises, when the player gets within a few tiles.
It can see, is able to smell characters, can hear noises, is warm blooded (it appears in infrared), can swim, is considered an animal (it's affected by animal empathy), walks around some dangerous terrain and traps, can produce fur when butchered, can produce bones and sinews when butchered, can produce fat when butchered, and nothing else.
Being made of flesh, it's vulnerable to nothing in particular.
When it dies, nothing unusual happens.
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