Vine beast
V vine beast Hitchhiker's Guide: | |
Hit Points | 100 |
---|---|
Species | plant |
Default Faction | triffid |
Size | cow sized |
Weight | 40.00 kg |
Material | vegetable matter |
Phase | veggy |
Speed | 100 |
Combat | |
Melee Sk | 8 |
Damage | 2d10 bash + 0 cut |
Dodge Sk | 4 |
Protection | |
Bash Armor | 18 |
Cut Armor | 0 |
Other | |
Aggressiveness | 60 |
Morale | 40 |
Difficulty | 14 |
Flags | HEARS, GOODHEARING, NOHEAD, HARDTOSHOOT, GRABS, SWIMS, PLASTIC |
Vision | 40 |
Night Vision | 1 |
This creature is a cow sized plant. It's a very competent fighter with very high hit points. It's as fast as you, agile, has extremely high armor against bashing weapons and no armor against cutting ones (that includes bullets).
It has low morale and it's very aggressive. Being a plant, it's afraid of being hurt, nearby fires, and can be angered by nothing in particular.
It can hear noises, is able to track noises particularly well, has no distinguishable head (it's unaffected by head shots), is very hard to shoot at (some hits are treated as misses), can grab you, can swim, has a great resistance to bashing damage, can produce plant marrow and plant fibre when butchered, and nothing else.
Being made of vegetable matter, it's vulnerable to fire, smoke and, particularly, tear gas and radioactive gas.
When it dies, nothing unusual happens.
(View - Edit Notes )Notes
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