Zombie brute
Z zombie brute Hitchhiker's Guide: | |
Hit Points | 120 |
---|---|
Species | ZOMBIE, HUMAN |
Default Faction | zombie |
Size | human sized |
Weight | 81.50 kg |
Material | flesh |
Phase | flesh |
Speed | 105 |
Combat | |
Melee Sk | 4 |
Damage | 3d8 bash + 2 cut |
Dodge Sk | 0 |
Protection | |
Bash Armor | 4 |
Cut Armor | 6 |
Other | |
Special Ab | SMASH, GRAB |
SA Cooldown | 30 turns, 7 turns |
Aggressiveness | 100 |
Morale | 100 |
Difficulty | 20 |
Flags | SEES, HEARS, SMELLS, STUMBLES, WARM, BASHES, GROUP_BASH, POISON, NO_BREATHE, REVIVES, BONES, PUSH_MON |
Vision | 40 |
Night Vision | 4 |
This creature is a human sized ZOMBIE, HUMAN. It's a competent fighter with very high hit points. It's a bit faster than you, clumsy, has low armor against bashing weapons and moderate armor against cutting ones (that includes bullets). Its special ability allows it to smash you, sending you flying into obstacles or enemies, every 30 turns; grab you, thereby reducing your speed -15%, holding you in place, preventing your dodge, and making your blocking more difficult, every 7 turns.
It has extremely high morale and it's totally aggressive. Being a ZOMBIE, HUMAN, it's afraid of ZOMBIE, HUMAN, and can be angered by ZOMBIE, HUMAN.
It can see, can hear noises, is able to smell characters, stumbles around, is warm blooded (it appears in infrared), can bash destroyable objects in its way (like doors), gets help from surrounding monsters when bashing objects, is poisonous to eat (produces tainted meat when butchered), doesn't breathe (it's not affected by smoke, toxic gases, drowning, etc), resuscitates after a few hours (unless its corpse is either smashed to a pulp or butchered), can produce bones and sinews when butchered, can push creatures out of its way, and nothing else.
Being made of flesh, it's vulnerable to nothing in particular.
When it dies, nothing unusual happens. If it is burned to death it can transform into a fiend.
(View - Edit Notes )Notes
Big and fast, a zombie brute will tear you apart if you don't have decent armor or the ability to reliably dodge. Good melee combat skills, or access to firearms, are key to dealing with them.
While Brutes cannot destroy terrain in the way that hulks can, they can still smash you away, although with significantly less force.
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