Cougar
C cougar Hitchhiker's Guide: | |
Hit Points | 60 |
---|---|
Species | mammal |
Default Faction | big_cat |
Size | human sized |
Weight | 81.50 kg |
Material | flesh |
Phase | flesh |
Speed | 180 |
Combat | |
Melee Sk | 6 |
Damage | 2d4 bash + 6 cut |
Dodge Sk | 5 |
Protection | |
Bash Armor | 1 |
Cut Armor | 0 |
Other | |
Special Ab | scratch, leap |
SA Cooldown | 10 turns, 5 turns |
Aggressiveness | 0 |
Morale | 40 |
Difficulty | 12 |
Flags | SEES, HEARS, GOODHEARING, SMELLS, ANIMAL, PATH_AVOID_DANGER_1, WARM, FUR, HIT_AND_RUN, KEENNOSE, BLEED, BONES, FAT |
Vision | 40 |
Night Vision | 10 |
This creature is a human sized mammal. It's a competent fighter with moderate hit points. It's faster than you, very agile, has low armor against bashing weapons and no armor against cutting ones (that includes bullets). Its special ability allows it to perform a special scratch attack, every 10 turns; leap away to an unobstructed tile, every 5 turns.
It has low morale and it's not particularly aggressive. Being a mammal, it's afraid of being hurt, nearby fires, nearby monsters of the same type dying, and can be angered by nothing in particular. It can also be angered by when following the player, when the player looks hurt, being hurt, when the player gets within a few tiles, nearby monsters of the same type being attacked. Its anger is reduced by nearby corpses or meat. It's also afraid of loud noises.
It can see, can hear noises, is able to track noises particularly well, is able to smell characters, is considered an animal (it's affected by animal empathy), walks around some dangerous terrain and traps, is warm blooded (it appears in infrared), can produce fur when butchered, will flee for several turns after a melee attack, is able to track scents particularly well, its attacks can make you bleed, can produce bones and sinews when butchered, can produce fat when butchered, and nothing else.
Being made of flesh, it's vulnerable to nothing in particular.
When it dies, nothing unusual happens.
(View - Edit Notes )Notes
- Having low hit points they make for an easy prey, as long as you can hit them (which isn't easy). Try to force them to attack you from a shrub or other obstacle, so their movement points are lowered, giving you a higher chance to land a hit before they leap away.
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