Charred nightmare
N charred nightmare Hitchhiker's Guide: | |
Hit Points | 120 |
---|---|
Species | aberration |
Default Faction | zombie |
Size | human sized |
Weight | 81.50 kg |
Material | flesh |
Phase | flesh |
Speed | 95 |
Combat | |
Melee Sk | 5 |
Damage | 3d10 bash + 2 cut |
Dodge Sk | 2 |
Protection | |
Bash Armor | 6 |
Cut Armor | 6 |
Other | |
Special Ab | LONGSWIPE |
SA Cooldown | 8 turns |
Aggressiveness | 100 |
Morale | 100 |
Difficulty | 20 |
Flags | SEES, HEARS, SMELLS, STUMBLES, WARM, BASHES, GROUP_BASH, NOGIB, BONES, POISON |
Vision | 50 |
Night Vision | 3 |
This creature is a human sized aberration. It's a competent fighter with very high hit points. It's a bit slower than you, quite clumsy, has moderate armor against bashing weapons and moderate armor against cutting ones (that includes bullets). Its special ability allows it to swipe with a claw, which can even hit some distance away, every 8 turns.
It has extremely high morale and it's totally aggressive. Being a aberration, it's afraid of nothing in particular, and can be angered by nothing in particular.
It can see, can hear noises, is able to smell characters, stumbles around, is warm blooded (it appears in infrared), can bash destroyable objects in its way (like doors), gets help from surrounding monsters when bashing objects, does not leave any remains (body pieces) when blown apart, can produce bones and sinews when butchered, is poisonous to eat (produces tainted meat when butchered), and nothing else.
Being made of flesh, it's vulnerable to nothing in particular.
When it dies, it melts away.
(View - Edit Notes )Notes
- Can only be found in the Vault underneath the Necropolis, are found alongside their more intact but still radioactive cousins, the Irradiated wanderers.
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