Skeletal juggernaut

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Z skeletal juggernaut

Hitchhiker's Guide:
Stable (0.F-3) - [ skeletal juggernaut ]
Experimental - [ skeletal juggernaut ]

Hit Points 480
Species zombie
Default Faction zombie
Size tank sized
Weight 200.00 kg
Material bone
Phase bone
Speed 60
Combat
Melee Sk 5
Damage 3d6 bash + 15 cut
Dodge Sk 0
Protection
Bash Armor 20
Cut Armor 45
Other
Special Ab SMASH, STRETCH_ATTACK, LONGSWIPE
SA Cooldown 20 turns, 20 turns, 20 turns
Aggressiveness 100
Morale 100
Difficulty 50
Flags SEES, HEARS, SMELLS, STUMBLES, WARM, BASHES, DESTROYS, BLEED, POISON, ATTACKMON, NO_BREATHE, REVIVES, BONES, PUSH_MON, NOGIB
Vision 50
Night Vision 4
 This hideous golem of plated bones and misshapen flesh drags its heavy, pointed limbs behind it like an unwanted burden. Formerly soft and vulnerable, bones grew around its form to protect it - only, they kept growing. And growing. And growing. 

This creature is a tank sized zombie. It's a competent fighter with insanely high hit points. It's very slow, clumsy, has extremely high armor against bashing weapons and extremely high armor against cutting ones (that includes bullets). Its special ability allows it to smash you, sending you flying into obstacles or enemies, every 20 turns; can stretch to do ranged piercing attacks, every 20 turns; swipe with a claw, which can even hit some distance away, every 20 turns.

It has extremely high morale and it's totally aggressive. Being a zombie, it's afraid of nothing in particular, and can be angered by nothing in particular.

It can see, can hear noises, is able to smell characters, stumbles around, is warm blooded (it appears in infrared), can bash destroyable objects in its way (like doors), destroys anything in its way (like walls), its attacks can make you bleed, is poisonous to eat (produces tainted meat when butchered), attacks any creature in its way, doesn't breathe (it's not affected by smoke, toxic gases, drowning, etc), resuscitates after a few hours (unless its corpse is either smashed to a pulp or butchered), can produce bones and sinews when butchered, can push creatures out of its way, does not leave any remains (body pieces) when blown apart, and nothing else.

Being made of bone, it's vulnerable to nothing in particular.

When it dies, nothing unusual happens. If it is burned to death it can transform into a fiend.


(View - Edit Notes )Notes

  • Having only 60 speed, you can easily get away from them. Beware the reached attacks, however.
  • If you are tanky enough (15-18 bash and cut armor) and have a high bash damage weapon like a mace or lurcern hammer you can actually go face to face with it.
  • As with most other enemies, you can always use .50 guns, cars and fire to deal with it.
( Edit Notes )