Hazmat zombie
Z hazmat zombie Hitchhiker's Guide: | |
Hit Points | 80 |
---|---|
Species | ZOMBIE, HUMAN |
Default Faction | zombie |
Size | human sized |
Weight | 81.50 kg |
Material | flesh |
Phase | flesh |
Speed | 70 |
Combat | |
Melee Sk | 3 |
Damage | 2d3 bash + 0 cut |
Dodge Sk | 0 |
Protection | |
Bash Armor | 5 |
Cut Armor | 4 |
Other | |
Special Ab | GRAB |
SA Cooldown | 7 turns |
Aggressiveness | 100 |
Morale | 100 |
Difficulty | 3 |
Flags | SEES, HEARS, STUMBLES, WARM, BASHES, GROUP_BASH, POISON, BLEED, ACIDPROOF, NO_BREATHE, REVIVES, BONES, PUSH_MON |
Vision | 40 |
Night Vision | 3 |
This creature is a human sized ZOMBIE, HUMAN. It's a competent fighter with moderate hit points. It's slower than you, clumsy, has moderate armor against bashing weapons and low armor against cutting ones (that includes bullets). Its special ability allows it to grab you, thereby reducing your speed -15%, holding you in place, preventing your dodge, and making your blocking more difficult, every 7 turns.
It has extremely high morale and it's totally aggressive. Being a ZOMBIE, HUMAN, it's afraid of ZOMBIE, HUMAN, and can be angered by ZOMBIE, HUMAN.
It can see, can hear noises, stumbles around, is warm blooded (it appears in infrared), can bash destroyable objects in its way (like doors), gets help from surrounding monsters when bashing objects, is poisonous to eat (produces tainted meat when butchered), its attacks can make you bleed, is immune to acid, doesn't breathe (it's not affected by smoke, toxic gases, drowning, etc), resuscitates after a few hours (unless its corpse is either smashed to a pulp or butchered), can produce bones and sinews when butchered, can push creatures out of its way, and nothing else.
Being made of flesh, it's vulnerable to nothing in particular.
When it dies, nothing unusual happens. If it is burned to death it can transform into a scorched zombie.
(View - Edit Notes )Notes
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