German shepherd
d german shepherd Hitchhiker's Guide: | |
Hit Points | 36 |
---|---|
Species | mammal |
Default Faction | dog |
Size | human sized |
Weight | 81.50 kg |
Material | flesh |
Phase | flesh |
Speed | 150 |
Combat | |
Melee Sk | 6 |
Damage | 2d3 bash + 6 cut |
Dodge Sk | 3 |
Protection | |
Bash Armor | 0 |
Cut Armor | 0 |
Other | |
Special Ab | LUNGE |
SA Cooldown | 5 turns |
Aggressiveness | 3 |
Morale | 10 |
Difficulty | 10 |
Flags | ANIMAL, BONES, DOGFOOD, FAT, FUR, HEARS, KEENNOSE, PATH_AVOID_DANGER_1, SEES, SMELLS, WARM |
Vision | 40 |
Night Vision | 6 |
This creature is a human sized mammal. It's a competent fighter with low hit points. It's faster than you, agile, has no armor against bashing weapons and no armor against cutting ones (that includes bullets). Its special ability allows it to perform a leaping attack, which can down the target, every 5 turns.
It has very low morale and it's mostly aggressive. Being a mammal, it's afraid of being hurt, nearby fires, nearby monsters of the same type dying, and can be angered by nothing in particular. It can also be angered by being hurt, nearby monsters of the same type being attacked, nearby monsters of the same type dying. Its anger is reduced by nearby corpses or meat.
It is considered an animal (it's affected by animal empathy), can produce bones and sinews when butchered, becomes friendly or tamed when fed dog food, can produce fat when butchered, can produce fur when butchered, can hear noises, is able to track scents particularly well, walks around some dangerous terrain and traps, can see, is able to smell characters, is warm blooded (it appears in infrared), and nothing else.
Being made of flesh, it's vulnerable to nothing in particular.
Produces dog dung, every 6 days.When it dies, nothing unusual happens.
(View - Edit Notes )Notes
|