Zombie elite grenadier
Z zombie elite grenadier Hitchhiker's Guide: | |
Hit Points | 100 |
---|---|
Species | ZOMBIE, HUMAN |
Default Faction | zombie |
Size | human sized |
Weight | 81.50 kg |
Material | flesh |
Phase | flesh |
Speed | 100 |
Combat | |
Melee Sk | 5 |
Damage | 2d6 bash + 0 cut |
Dodge Sk | 1 |
Protection | |
Bash Armor | 8 |
Cut Armor | 12 |
Other | |
Special Ab | GRENADIER_ELITE |
SA Cooldown | 3 turns |
Aggressiveness | 5 |
Morale | 100 |
Difficulty | 40 |
Flags | SEES, HEARS, SMELLS, WARM, BASHES, GROUP_BASH, POISON, BLEED, NO_BREATHE, REVIVES, BONES, PUSH_MON |
Vision | 35 |
Night Vision | 3 |
This creature is a human sized ZOMBIE, HUMAN. It's a competent fighter with very high hit points. It's as fast as you, quite clumsy, has moderate armor against bashing weapons and high armor against cutting ones (that includes bullets). Its special ability allows it to nothing, every 3 turns.
It has extremely high morale and it's mostly aggressive. Being a ZOMBIE, HUMAN, it's afraid of ZOMBIE, HUMAN, and can be angered by ZOMBIE, HUMAN.
It can see, can hear noises, is able to smell characters, is warm blooded (it appears in infrared), can bash destroyable objects in its way (like doors), gets help from surrounding monsters when bashing objects, is poisonous to eat (produces tainted meat when butchered), its attacks can make you bleed, doesn't breathe (it's not affected by smoke, toxic gases, drowning, etc), resuscitates after a few hours (unless its corpse is either smashed to a pulp or butchered), can produce bones and sinews when butchered, can push creatures out of its way, and nothing else.
Being made of flesh, it's vulnerable to nothing in particular.
When it dies, nothing in particular happens. If it is burned to death it can transform into a scorched zombie.
(View - Edit Notes )Notes
- Can drop special gear, including zombie solder drops, and special elite grenadier drops.
- Carries 20 Grenade hacks, 10 flashbang hacks, 10 gasbomb hacks, 10 c4 hacks, 1 mininuke hack.
- Yes, a mininuke hack is what you expect it would be.
- Drops active explosives on death.
- Extremely Dangerous, why didn't you just kill that Zombie grenadier?
- This monster is removed in 0.F (Frank), in its place, its replaced with the NR-V05-M Dispatch, a robot that shares many similarities and functions, and which spawns in place of the Zombie Elite Grenadier
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